Type defenses
Abilities
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Learnable moves
Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority +1]
Power 40Acc. 100PP 20ContactCuts the target's remaining HP in half
Power —Acc. 90PP 12ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Raises own Speed by 1
Power 50Acc. 100PP 20Contact[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactRampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactCuts the target's HP to match the user's
Power —Acc. 100PP 8ContactLowers target's Attack·Defense by 1
Power —Acc. 100PP 20Double power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteHits 2-5 times
Power 25Acc. 100PP 20Ball & bomb- Power 80Acc. 100PP 16Ball & bomb
10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Raises own Sp. Def by 1
Power —Acc. —PP 2010% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite70% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactLowers target's Sp. Atk by 2
Power —Acc. 100PP 165 turns: grounded Pokémon can't sleep; Electric moves boosted
Power —Acc. —PP 12Raises own Speed by 1
Power 110Acc. 100PP 12- Power 70Acc. 100PP 20
10% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactDouble power if the user's last move failed
Power 75Acc. 100PP 12ContactRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Destroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBiteCuts 4 PP from the target's last move
Power —Acc. 100PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBitePrevents the target from using the same move twice in a row
Power —Acc. 100PP 16Inflicts confusion · Raises target's Sp. Atk by 1
Power —Acc. 100PP 16For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 1220% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactMakes the target act last this turn
Power —Acc. 100PP 16Lowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundLowers the target's Attack and Sp. Atk by 1, then switches out
Power —Acc. 100PP 20Sound+20 power per stat boost on the user
Power 20Acc. 100PP 12Contact- Power 75Acc. 100PP 8Contact
Moves
- Aura Wheel99.4%
- Fake Out71%
- Protect65%
- Parting Shot31.8%
- Knock Off17.6%
- Psychic Fangs14.7%
- Endeavor14.6%
- Taunt11.6%
- Baton Pass9.1%
- Ice Fang7.8%
Held items
- Focus Sash82.6%
- Life Orb5.8%
- Sitrus Berry3.2%
- Choice Scarf2.3%
- Magnet2%
- Quick Claw1.7%
- Muscle Band1.6%
- Expert Belt1.6%
- Bright Powder1.4%
- Metronome1.3%
Abilities
- Hunger Switch100%
Natures
- Jolly Spe↑SpA↓55.8%
- Adamant Atk↑SpA↓32.6%
- Lonely Atk↑Def↓2.6%
- Hasty Spe↑Def↓2.2%
- Naughty Atk↑SpD↓1.5%
- Naive Spe↑SpD↓1.3%
- Brave Atk↑Spe↓1%
- Careful SpD↑SpA↓0.8%
- Impish Def↑SpA↓0.6%
- Lax Def↑SpD↓0.4%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3254.9%
- Atk 32Def 2Spe 3213.5%
- Atk 32SpD 2Spe 327.9%
- Atk 32Spe 323.1%
- HP 32Atk 32Spe 21.4%
- HP 2Atk 32Def 321%
- Atk 32SpD 32Spe 20.9%
- Atk 32Def 32SpD 20.8%
Partners
Moves
- Aura Wheel99.8%
- Endeavor45%
- Protect42.7%
- Fake Out36.3%
- Quick Attack29.8%
- Parting Shot27.3%
- Knock Off20.1%
- Reversal17%
- Taunt10.8%
- Psychic Fangs1.7%
Held items
- Focus Sash83.9%
- Life Orb3.8%
- Choice Scarf1.6%
- Leftovers1.3%
- Sitrus Berry1.3%
- Metronome1.1%
- Quick Claw0.9%
- Muscle Band0.7%
- Black Glasses0.6%
- Shuca Berry0.5%
Abilities
- Hunger Switch100%
Natures
- Adamant Atk↑SpA↓54.8%
- Jolly Spe↑SpA↓35.7%
- Naughty Atk↑SpD↓2.5%
- Lonely Atk↑Def↓1.8%
- Naive Spe↑SpD↓1.7%
- Hasty Spe↑Def↓1.3%
- Brave Atk↑Spe↓0.6%
- Careful SpD↑SpA↓0.4%
- Impish Def↑SpA↓0.3%
- Gentle SpD↑Def↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3260%
- Atk 32Def 2Spe 3211.4%
- Atk 32SpD 2Spe 329.9%
- Atk 32Spe 324.9%
- Atk 32Def 1SpD 1Spe 322%
- HP 2Atk 32Def 320.5%
- Atk 32Def 1Spe 320.5%
- HP 32Atk 32Def 20.5%