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#0711

Gourgeist

Gourgeist
GhostGrass

Height 0.9 m·Weight 12.5 kg

  • Gourgeist
  • Super Gourgeist
  • Large Gourgeist
  • Small Gourgeist

Base stats

HP
65
Atk
90
Def
122
SpA
58
SpD
75
Spe
84
Total494

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Pickup

    The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Insomnia

    Cannot be inflicted with sleep

Learnable moves

61 moves
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Averages HP with the target

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers target's Sp. Atk by 1

    Power 75Acc. 100PP 12
  • Plants a seed that drains 1/8 of max HP each turn

    Power Acc. 90PP 12
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Changes the target's ability to Insomnia

    Power Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Power 120Acc. 85PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Power 55Acc. 100PP 20
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Inflicts sleep

    Power Acc. 60PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Inflicts confusion

    Power Acc. 100PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • If the user faints this turn, the attacker faints too

    Power Acc. PP 8
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • 30% chance: flinch

    Power 30Acc. 100PP 16
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Vanishes turn 1, hits turn 2; breaks through Protect

    Power 90Acc. 100PP 12
    Contact
  • Adds Ghost to the target's types

    Power Acc. 100PP 20
  • Power 110Acc. 90PP 8
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • !

    30%→10%↓ chance: Lowers target's Sp. Atk by 1

    Power 95Acc. 100PP 16