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#0925

Doubles #25

Maushold

Maushold
Normal

Height 0.3 m·Weight 2.3 kg

  • Maushold
  • Maushold (Family of Four)

Base stats

HP
74
Atk
75
Def
70
SpA
65
SpD
75
Spe
111
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

51 moves
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Cuts the target's remaining HP in half

    Power Acc. 90PP 12
    Contact
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +2] Redirects opponents' moves to the user this turn

    Power Acc. PP 20
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Power 90Acc. 100PP 12
    Sound
  • Lowers target's Attack·Defense by 1

    Power Acc. 100PP 20
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • Uses the last move that was used

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Makes the target act next this turn

    Power Acc. PP 16
  • Power rises with consecutive use (max 200)

    Power 40Acc. 100PP 16
    Sound
  • Hits 1-10 times; each hit checks accuracy

    Power 20Acc. 90PP 12
    ContactSlicing
  • Clears hazards and substitutes; raises the user's Attack and Speed by 1

    Power 0Acc. PP 12
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Power 80Acc. 100PP 16
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • Hits 6 times

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • [Priority +1] Lowers target's Attack by 1

    Power Acc. 100PP 20