#0323
Mega Camerupt
Height 2.5 m·Weight 320.5 kg
Base stats
Type defenses
Abilities
Removes moves' additional effects, power ×1.3 instead
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20User faints
Power 200Acc. 100PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Stockpiles (up to 3), raising Defense and Sp. Def by 1 each
Power —Acc. —PP 20Power is 100 per Stockpile used
Power —Acc. 100PP 12Restores 25% of max HP
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20The target falls asleep at the end of next turn
Power —Acc. —PP 12Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactRaises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16More power the more HP the user has left (max 150)
Power 150Acc. 100PP 8Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact30% chance: burn
Power 80Acc. 100PP 16Raises own Speed by 1
Power 50Acc. 100PP 20ContactMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompInflicts burn
Power 70Acc. 100PP 8Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSets rain for 5 turns
Power —Acc. —PP 8- !
Raises own Attack·Sp. Atk by 1
Power —Acc. —PP 20 Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Raises the user's Speed by 1
Power 50Acc. 100PP 20ContactUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12One-hit KO
Power —Acc. 30PP 8Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 55Acc. 95PP 1610% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8Wind10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1
Power 60Acc. 100PP 8Lowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12- Power 75Acc. 100PP 8Contact
10% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 12- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompLowers target's Attack by 2
Power —Acc. 100PP 20
Moves
- Earth Power96.2%
- Protect91.6%
- Heat Wave83.8%
- Ancient Power75.3%
- Eruption30.8%
- Flash Cannon3.3%
- Rock Slide3.2%
- Flamethrower3%
- Solar Beam2.4%
- Earthquake1.6%
Held items
- Cameruptite96.3%
- Charcoal0.7%
- Choice Scarf0.6%
- Life Orb0.5%
- Quick Claw0.3%
- Sitrus Berry0.2%
- Focus Sash0.2%
- Leftovers0.2%
- Passho Berry0.1%
- Shell Bell0.1%
Abilities
- Solid Rock92.4%
- Magma Armor3.8%
- Anger Point3.8%
Natures
- Quiet SpA↑Spe↓88.8%
- Modest SpA↑Atk↓7.7%
- Relaxed Def↑Spe↓0.6%
- Jolly Spe↑SpA↓0.6%
- Sassy SpD↑Spe↓0.4%
- Brave Atk↑Spe↓0.3%
- Bold Def↑Atk↓0.3%
- Mild SpA↑Def↓0.3%
- Calm SpD↑Atk↓0.3%
- Adamant Atk↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3242.3%
- HP 32SpA 32SpD 230.5%
- HP 32Def 1SpA 32SpD 12.7%
- HP 30Def 11SpA 252.5%
- HP 32SpA 322.2%
- Def 2SpA 32SpD 321%
- HP 32SpA 32Spe 20.9%
- HP 2SpA 32SpD 320.9%
Partners
Moves
- Earth Power92%
- Ancient Power60%
- Eruption55.4%
- Flamethrower44.5%
- Flash Cannon40.9%
- Fire Blast22.4%
- Yawn7.2%
- Rock Slide6%
- Heat Wave5.7%
- Fissure5.4%
Held items
- Cameruptite86.8%
- Quick Claw2.4%
- Passho Berry1.6%
- Sitrus Berry1.3%
- Leftovers1.1%
- Focus Sash0.9%
- Life Orb0.9%
- Charcoal0.8%
- Bright Powder0.4%
- Shuca Berry0.4%
Abilities
- Solid Rock86.3%
- Anger Point7.6%
- Magma Armor6.1%
Natures
- Quiet SpA↑Spe↓71%
- Modest SpA↑Atk↓17.6%
- Relaxed Def↑Spe↓3.2%
- Calm SpD↑Atk↓1.7%
- Sassy SpD↑Spe↓1.7%
- Bold Def↑Atk↓1.3%
- Brave Atk↑Spe↓0.9%
- Mild SpA↑Def↓0.7%
- Adamant Atk↑SpA↓0.5%
- Timid Spe↑Atk↓0.4%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3249%
- HP 32SpA 32SpD 213.6%
- HP 2Def 32SpA 322.9%
- HP 30Def 4SpA 322.7%
- HP 32Def 1SpA 32SpD 12.1%
- Def 32SpA 32SpD 21.3%
- HP 32Atk 2SpA 321.1%
- HP 32Def 32SpD 21%