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#0670

Mega Floette

Mega Floette
Fairy

Height 0.2 m·Weight 100.8 kg

Base stats

HP
74
Atk
85
Def
87
SpA
155
SpD
148
Spe
102
Total651

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Fairy Aura

    Powers up each Pokémon’s Fairy-type moves.

Learnable moves

41 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Wish

    Restores half max HP at the end of next turn

    Power Acc. PP 12
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Uses the last move that was used

    Power Acc. PP 20
  • Lowers target's Attack·Sp. Atk by 1

    Power Acc. PP 20
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    ContactDance
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Restores 50% of max HP

    Power Acc. PP 8
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 16
    Wind
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Damages opponents; heals allies for half their max HP

    Power 90Acc. 100PP 16
    Ball & bomb
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • !

    30%→10%↓ chance: Lowers target's Sp. Atk by 1

    Power 95Acc. 100PP 16
  • Power 80Acc. 100PP 12
  • Recoil: 50% of damage dealt

    Power 140Acc. 90PP 8
  • Confuses the target if its stats rose this turn

    Power 80Acc. 100PP 12
    Sound