#0154
Mega Meganium
Height 2.4 m·Weight 201.0 kg
Base stats
Type defenses
Abilities
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Lowers target's evasiveness by 2
Power —Acc. 100PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactType changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Plants a seed that drains 1/8 of max HP each turn
Power —Acc. 90PP 12Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactDanceRestores 50% of damage dealt
Power 75Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 8Roots down: heals 1/16 max HP each turn; can't switch out
Power —Acc. —PP 20Hits 2-5 times
Power 25Acc. 100PP 20Ball & bombUser must recharge next turn
Power 150Acc. 90PP 8Never misses
Power 60Acc. —PP 20Crit stage +1 (12.5% crit chance)
Power 90Acc. 100PP 16ContactSlicing- Power 80Acc. 100PP 16Ball & bomb
10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombLowers own Sp. Atk by 2
Power 130Acc. 90PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact- Power 90Acc. 100PP 16Wind
5 turns: grounded Pokémon heal each turn; Grass moves boosted
Power —Acc. —PP 12Charges turn 1, hits turn 2 (instant in sun)
Power 125Acc. 100PP 12ContactSlicing- Power 55Acc. 100PP 20Contact
Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactInflicts poison
Power —Acc. 75PP 20PowderAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Lowers target's accuracy by 1
Power 20Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactHalves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16ContactRestores 50% of max HP
Power —Acc. —PP 12PulseDamages opponents; heals allies for half their max HP
Power 90Acc. 100PP 16Ball & bomb10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1
Power 60Acc. 100PP 8Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactRemoves the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 2030% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 20- Power 80Acc. 100PP 12
Moves
- Solar Beam95.5%
- Dazzling Gleam89.2%
- Weather Ball86.3%
- Protect74.5%
- Synthesis19.3%
- Earth Power17.8%
- Giga Drain3.9%
- Ancient Power2.7%
- Pollen Puff2.4%
- Leech Seed1.1%
Held items
- meganiumite97.3%
- Leftovers0.3%
- Sitrus Berry0.2%
- Miracle Seed0.1%
- Iron Ball0.1%
- Quick Claw0.1%
- Light Clay0.1%
- Yache Berry0.1%
- Shell Bell0.1%
- Big Root0%
Abilities
- Overgrow52.2%
- Leaf Guard47.8%
Natures
- Modest SpA↑Atk↓79.6%
- Quiet SpA↑Spe↓8.4%
- Timid Spe↑Atk↓3.9%
- Bold Def↑Atk↓2.5%
- Calm SpD↑Atk↓1.8%
- Relaxed Def↑Spe↓0.5%
- Sassy SpD↑Spe↓0.5%
- Mild SpA↑Def↓0.4%
- Hasty Spe↑Def↓0.1%
- Brave Atk↑Spe↓0.1%
Stat point spreads
66-point stat allocation
- HP 32SpA 32Spe 223.9%
- HP 32Def 2SpA 328.7%
- HP 2SpA 32Spe 328.4%
- HP 32SpA 32SpD 26.5%
- HP 32Def 1SpA 32SpD 13.4%
- Def 2SpA 32Spe 321.5%
- HP 26SpA 32Spe 81.3%
- HP 32SpA 27Spe 71.2%
Partners
Moves
- Weather Ball96.8%
- Solar Beam96%
- Synthesis70.1%
- Dazzling Gleam63.8%
- Substitute18.7%
- Earth Power14.7%
- Trailblaze13.6%
- Ancient Power7.1%
- Encore6.1%
- Leech Seed3.9%
Held items
- meganiumite99.4%
- Leftovers0.1%
- Sitrus Berry0%
- Big Root0%
- Light Clay0%
- Quick Claw0%
- Focus Sash0%
- Lum Berry0%
- Bright Powder0%
- Miracle Seed0%
Abilities
- Overgrow62%
- Leaf Guard38%
Natures
- Modest SpA↑Atk↓73.5%
- Bold Def↑Atk↓12.3%
- Timid Spe↑Atk↓11.4%
- Calm SpD↑Atk↓1.5%
- Quiet SpA↑Spe↓0.7%
- Mild SpA↑Def↓0.2%
- Sassy SpD↑Spe↓0.1%
- Relaxed Def↑Spe↓0.1%
- Hasty Spe↑Def↓0.1%
- Adamant Atk↑SpA↓0%
Stat point spreads
66-point stat allocation
- HP 32SpA 32Spe 220.3%
- HP 2SpA 32Spe 3211.9%
- HP 20SpA 27Spe 196.9%
- HP 32Def 20Spe 146.1%
- HP 32Def 2SpA 323.9%
- HP 32SpA 17Spe 171.9%
- HP 32Def 1SpA 32SpD 11.9%
- HP 32Def 20SpD 141.6%