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#0869

Alcremie

Alcremie
Fairy

Height 0.3 m·Weight 0.5 kg

  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie
  • Alcremie

Base stats

HP
65
Atk
60
Def
75
SpA
110
SpD
121
Spe
64
Total495

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sweet Veil

    Cannot be inflicted with sleep

  • Aroma Veil

    Protects the Pokémon and its allies from effects that prevent the use of moves.

Learnable moves

49 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Restores 50% of max HP

    Power Acc. PP 8
  • 20% chance to paralyze, burn, or freeze

    Power 80Acc. 100PP 12
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Averages HP with the target

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Lowers target's evasiveness by 2

    Power Acc. 100PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Changes the target's ability to match the user's

    Power Acc. 100PP 16
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Lowers target's Sp. Atk by 1

    Power 75Acc. 100PP 12
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • Raises own Defense by 2

    Power Acc. PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Inflicts confusion

    Power Acc. 75PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • Raises target's Sp. Def by 1

    Power Acc. PP 20
  • Power 80Acc. 100PP 12
  • [Priority +1] Lowers target's Attack by 1

    Power Acc. 100PP 20
  • Raises target's Attack·Sp. Atk by 2

    Power Acc. PP 16
  • Power 100Acc. 100PP 8
  • Confuses the target if its stats rose this turn

    Power 80Acc. 100PP 12
    Sound