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#0351

Rainy Castform

Rainy Castform
Water

Height 0.3 m·Weight 0.8 kg

  • Castform
  • Rainy Castform
  • Snowy Castform
  • Sunny Castform

Base stats

HP
70
Atk
70
Def
70
SpA
70
SpD
70
Spe
70
Total420

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Forecast

    The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Learnable moves

37 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Power 110Acc. 80PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 30% chance: burn

    Power 80Acc. 100PP 16
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Raises own Defense·Sp. Def by 1

    Power Acc. PP 20
  • Swaps Defense and Sp. Def stat changes with the target

    Power Acc. PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact