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#0059

Hisuian Arcanine

Hisuian Arcanine
FireRock

Height 2.0 m·Weight 168.0 kg

  • Arcanine
  • Hisuian Arcanine

Base stats

HP
95
Atk
115
Def
80
SpA
95
SpD
80
Spe
90
Total555

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    Lowers foes' Attack by 1 stage on entry

  • Flash Fire

    Absorbs Fire moves; own Fire moves then deal ×1.5 power

  • Rock Head

    Protects the Pokémon from recoil damage.

Learnable moves

64 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Restores 50% of max HP

    Power Acc. PP 8
  • [Priority +2]

    Power 80Acc. 100PP 8
    Contact
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Power 90Acc. 100PP 12
    Sound
  • Howl

    Raises the Attack of the user and allies by 1

    Power Acc. PP 20
    Sound
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • User loses its Fire type after use

    Power 130Acc. 100PP 8
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • 30% chance: burn

    Power 70Acc. 100PP 12
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Power 80Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Recoil: 50% of damage dealt

    Power 150Acc. 80PP 8
    Contact
  • The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

    Power 50Acc. 100PP 16
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Power 85Acc. 100PP 12
    Pulse
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Never misses

    Power 70Acc. PP 12
    Contact