Type defenses
Abilities
* Hidden ability
Lowers foes' Attack by 1 stage on entry
Absorbs Fire moves; own Fire moves then deal ×1.5 power
Protects the Pokémon from recoil damage.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8[Priority +2]
Power 80Acc. 100PP 8ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20- Power 90Acc. 100PP 12Sound
Raises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundSteals the target's held item
Power 60Acc. 100PP 20ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRaises own Speed by 1
Power 50Acc. 100PP 20ContactMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompUser loses its Fire type after use
Power 130Acc. 100PP 8Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Double power if the user's last move failed
Power 75Acc. 100PP 12ContactCharges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRecoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 2030% chance: burn
Power 70Acc. 100PP 12Never misses
Power 60Acc. —PP 20ContactSlicingRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Destroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBite30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bomb- Power 80Acc. 100PP 20
Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20Recoil: 50% of damage dealt
Power 150Acc. 80PP 8ContactThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- Power 85Acc. 100PP 12Pulse
30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16Sound30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Never misses
Power 70Acc. —PP 12Contact
Moves
- Flare Blitz96.4%
- Head Smash70.2%
- Extreme Speed66.2%
- Protect63.8%
- Rock Slide37%
- Wild Charge21.6%
- Close Combat13.6%
- Psychic Fangs5.9%
- Will-O-Wisp2.6%
- Iron Head2.6%
Held items
- Focus Sash48.6%
- Choice Scarf16.5%
- Life Orb14.4%
- Sitrus Berry7%
- Wide Lens3.3%
- Shuca Berry2.3%
- Charcoal2%
- Expert Belt1.9%
- Muscle Band1.8%
- Hard Stone1.8%
Abilities
- Rock Head77.5%
- Intimidate19.7%
- Flash Fire2.8%
Natures
- Adamant Atk↑SpA↓46.8%
- Jolly Spe↑SpA↓44.7%
- Brave Atk↑Spe↓2.3%
- Naughty Atk↑SpD↓1.1%
- Impish Def↑SpA↓0.9%
- Lonely Atk↑Def↓0.9%
- Careful SpD↑SpA↓0.7%
- Naive Spe↑SpD↓0.6%
- Modest SpA↑Atk↓0.5%
- Hasty Spe↑Def↓0.4%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3247.1%
- Atk 32Def 2Spe 326.4%
- Atk 32SpD 2Spe 326.4%
- HP 1Atk 32Def 1Spe 323.4%
- HP 1Atk 32SpD 1Spe 323.1%
- HP 32Atk 32Spe 21.8%
- Atk 32Def 1SpD 1Spe 321.8%
- HP 32Atk 32SpD 21.4%
Partners
Moves
- Flare Blitz96.9%
- Head Smash92.3%
- Extreme Speed65.8%
- Wild Charge53%
- Close Combat30.4%
- Stealth Rock8.7%
- Psychic Fangs7%
- Will-O-Wisp5.6%
- Morning Sun5.4%
- Outrage5.3%
Held items
- Focus Sash35%
- Choice Scarf39.1%
- Life Orb12%
- Sitrus Berry5.8%
- Quick Claw1.7%
- Muscle Band1.7%
- Expert Belt1.4%
- Wide Lens1.3%
- Charcoal1.2%
- Leftovers1.1%
Abilities
- Rock Head93.2%
- Intimidate5.4%
- Flash Fire1.4%
Natures
- Adamant Atk↑SpA↓63.7%
- Jolly Spe↑SpA↓28.4%
- Careful SpD↑SpA↓1.6%
- Naughty Atk↑SpD↓1.3%
- Naive Spe↑SpD↓1.1%
- Impish Def↑SpA↓0.9%
- Lonely Atk↑Def↓0.8%
- Hasty Spe↑Def↓0.6%
- Brave Atk↑Spe↓0.6%
- Bold Def↑Atk↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3246.8%
- HP 1Atk 32Def 1Spe 328.1%
- Atk 32Def 2Spe 327.5%
- Atk 32SpD 2Spe 326.6%
- Atk 32Spe 323.6%
- HP 1Atk 32SpD 1Spe 321.8%
- HP 5Atk 32Def 1Spe 281%
- HP 32Atk 32Def 21%