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#0745

Lycanroc

Lycanroc
Rock

Height 0.8 m·Weight 25.0 kg

  • Lycanroc
  • Dusk Lycanroc
  • Midnight Lycanroc

Base stats

HP
75
Atk
115
Def
65
SpA
55
SpD
65
Spe
112
Total487

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Keen Eye

    The Pokémon's keen eyes prevent its accuracy from being lowered.

  • Sand Rush

    Speed ×2 in a sandstorm

  • Steadfast

    Raises Speed by 1 stage each time it flinches

Learnable moves

59 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 25% of damage dealt

    Power 90Acc. 85PP 20
    Contact
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • Howl

    Raises the Attack of the user and allies by 1

    Power Acc. PP 20
    Sound
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Hits 2-5 times

    Power 25Acc. 85PP 12
    Contact
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • [Priority +3] Protects the team from priority moves this turn

    Power Acc. PP 16
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 80Acc. 95PP 12
    Contact
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Raises own Defense by 2

    Power Acc. PP 16
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact