Type defenses
Abilities
contact moves ×1.3
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20Sound[Priority +1]
Power 40Acc. 100PP 20ContactRaises own evasiveness by 1
Power —Acc. —PP 16Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8Contact- Power 90Acc. 100PP 12Sound
- !
50% chance: Lowers target's Defense by 1
Power 75Acc. 95PP 12ContactSlicing Raises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundUsable only after all other moves have been used
Power 140Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundHits 2-5 times
Power 25Acc. 85PP 12Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Crit stage +1 (12.5% crit chance)
Power 80Acc. 95PP 12ContactDouble power if the user's last move failed
Power 75Acc. 100PP 12ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16ContactDestroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBite30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20[Priority +1]
Power 40Acc. 100PP 20ContactAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact30% chance: flinch
Power 60Acc. 100PP 20ContactBite20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Lowers target's Attack by 2
Power —Acc. 100PP 2010% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Accelerock96.5%
- Close Combat86.8%
- Protect84.2%
- Rock Slide80.3%
- Psychic Fangs9.5%
- Iron Head5.6%
- Sucker Punch5.2%
- Drill Run4.4%
- Play Rough3.2%
- Taunt2.4%
Held items
- Focus Sash78.9%
- Life Orb9%
- Hard Stone3.9%
- Expert Belt2%
- Muscle Band1%
- Choice Scarf0.9%
- White Herb0.8%
- King’s Rock0.6%
- Sitrus Berry0.5%
- Wide Lens0.4%
Abilities
- Tough Claws100%
Natures
- Adamant Atk↑SpA↓72%
- Jolly Spe↑SpA↓24.5%
- Naughty Atk↑SpD↓0.8%
- Lonely Atk↑Def↓0.8%
- Naive Spe↑SpD↓0.6%
- Hasty Spe↑Def↓0.4%
- Brave Atk↑Spe↓0.3%
- Impish Def↑SpA↓0.2%
- Careful SpD↑SpA↓0.1%
- Gentle SpD↑Def↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3254.3%
- HP 1Atk 32Def 1Spe 3212.3%
- Atk 32Def 2Spe 3211%
- Atk 32SpD 2Spe 327.2%
- HP 1Atk 32SpD 1Spe 323%
- HP 32Atk 32Spe 20.7%
- HP 1Atk 32Spe 320.5%
- HP 32Atk 32SpD 20.4%
Partners
Moves
- Accelerock95.1%
- Close Combat61.7%
- Endeavor30.1%
- Stealth Rock28.8%
- Counter24%
- Drill Run19.2%
- Swords Dance17.5%
- Psychic Fangs16%
- Play Rough13.5%
- Sucker Punch13%
Held items
- Focus Sash82.3%
- Life Orb8.5%
- Expert Belt1.7%
- Hard Stone1.2%
- Muscle Band1.2%
- Choice Scarf1.1%
- Scope Lens0.5%
- Sitrus Berry0.5%
- Quick Claw0.4%
- Shell Bell0.4%
Abilities
- Tough Claws100%
Natures
- Jolly Spe↑SpA↓56.2%
- Adamant Atk↑SpA↓36.1%
- Hasty Spe↑Def↓2.5%
- Lonely Atk↑Def↓1.6%
- Naive Spe↑SpD↓1.3%
- Naughty Atk↑SpD↓1.1%
- Brave Atk↑Spe↓0.2%
- Impish Def↑SpA↓0.2%
- Gentle SpD↑Def↓0.2%
- Careful SpD↑SpA↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3256.2%
- HP 1Atk 32Def 1Spe 3210.4%
- Atk 32Def 2Spe 328.5%
- Atk 32SpD 2Spe 325.8%
- Atk 32Spe 324.6%
- HP 1Atk 32Spe 321.7%
- HP 32Atk 32Spe 20.7%
- Atk 32SpA 2Spe 320.3%