Type defenses
Abilities
* Hidden ability
The Pokémon's keen eyes prevent its accuracy from being lowered.
Cannot be inflicted with sleep
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
- Power 40Acc. 100PP 20Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundRaises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8Contact- Power 90Acc. 100PP 12Sound
Raises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundUsable only after all other moves have been used
Power 140Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16ContactLowers target's accuracy by 1
Power —Acc. 100PP 16Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16ContactDestroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBite30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact30% chance: flinch
Power 60Acc. 100PP 20ContactBite20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8ContactUses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Lowers target's Attack by 2
Power —Acc. 100PP 2010% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Rock Slide66.2%
- Stone Edge58.1%
- Iron Tail39.3%
- Protect38.8%
- Close Combat34.4%
- Play Rough24.1%
- Sucker Punch22.8%
- Psychic Fangs14.9%
- Knock Off8.2%
- Taunt5.5%
Held items
- Choice Scarf28.9%
- Focus Sash27.8%
- Life Orb19.3%
- Sitrus Berry4.6%
- Expert Belt4.3%
- Hard Stone4%
- King’s Rock3.7%
- Muscle Band3.4%
- Quick Claw2.1%
- Scope Lens1.6%
Abilities
- No Guard90.5%
- Vital Spirit6.1%
- Keen Eye3.4%
Natures
- Adamant Atk↑SpA↓45.6%
- Jolly Spe↑SpA↓33.6%
- Brave Atk↑Spe↓7.7%
- Lonely Atk↑Def↓2.6%
- Hasty Spe↑Def↓2%
- Naughty Atk↑SpD↓1.9%
- Sassy SpD↑Spe↓1.2%
- Impish Def↑SpA↓1.1%
- Careful SpD↑SpA↓1%
- Naive Spe↑SpD↓0.8%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3235.2%
- Atk 32Def 2Spe 329.4%
- Atk 32SpD 2Spe 325.5%
- HP 32Atk 32SpD 23.2%
- HP 1Atk 32SpD 1Spe 323.1%
- Atk 32Spe 322.6%
- Atk 32Def 2SpD 322.1%
- HP 2Atk 32SpD 322%
Partners
Moves
- Stone Edge78.7%
- Sucker Punch61%
- Close Combat38.4%
- Counter36.7%
- Endeavor23%
- Iron Tail22.3%
- Stealth Rock17.6%
- Rock Slide12.8%
- Play Rough12%
- Taunt8%
Held items
- Focus Sash69.8%
- Choice Scarf18.2%
- Quick Claw2.3%
- Life Orb2.1%
- Sitrus Berry1.7%
- Muscle Band1.3%
- Scope Lens1.3%
- Hard Stone1%
- Expert Belt0.9%
- Focus Band0.9%
Abilities
- No Guard78.7%
- Vital Spirit18%
- Keen Eye3.3%
Natures
- Adamant Atk↑SpA↓44.7%
- Jolly Spe↑SpA↓38.6%
- Hasty Spe↑Def↓3.5%
- Lonely Atk↑Def↓3.3%
- Brave Atk↑Spe↓2.6%
- Impish Def↑SpA↓1.5%
- Relaxed Def↑Spe↓1.5%
- Naughty Atk↑SpD↓1.3%
- Careful SpD↑SpA↓1.1%
- Naive Spe↑SpD↓0.6%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3242.4%
- HP 1Atk 32Def 1Spe 328%
- Atk 32SpD 2Spe 326.5%
- Atk 32Def 2Spe 325.6%
- Atk 32Spe 323.7%
- HP 32Atk 32Spe 22.5%
- Atk 32Def 32SpD 21.9%
- Atk 32Def 32Spe 21.8%