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#0358

Mega Chimecho

Mega Chimecho
PsychicSteel

Height 1.2 m·Weight 8.0 kg

Base stats

HP
75
Atk
50
Def
110
SpA
135
SpD
120
Spe
65
Total555

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

65 moves
  • Wrap

    Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 15Acc. 90PP 20
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Disables the target's last move

    Power Acc. 100PP 20
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Restores 50% of max HP

    Power Acc. PP 8
  • User faints

    Power 200Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Cures the whole party's status conditions

    Power Acc. PP 8
    Sound
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Copies the target's stat changes

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Wish

    Restores half max HP at the end of next turn

    Power Acc. PP 12
  • Recovers the user's used-up item

    Power Acc. PP 12
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • Power 90Acc. 100PP 12
    Sound
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Power 140Acc. 100PP 12
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Inflicts sleep

    Power Acc. 60PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Defense·Sp. Def by 1

    Power Acc. PP 20
  • 10% chance: flinch

    Power 80Acc. 100PP 20
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • User faints; its replacement is fully healed

    Power Acc. PP 12
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • Restores 50% of max HP

    Power Acc. PP 12
    Pulse
  • Power 80Acc. 100PP 12
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • Power 80Acc. 100PP 12