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#0658

Singles #13

Mega Greninja

Mega Greninja
WaterDark

Height 1.5 m·Weight 40.0 kg

Base stats

HP
72
Atk
125
Def
77
SpA
133
SpD
81
Spe
142
Total630

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Protean

    Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Learnable moves

64 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Dive

    Dives underwater turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • [Priority +1] Hits 2-5 times

    Power 15Acc. 100PP 20
  • 20% chance: Lowers target's Defense by 1

    Power 85Acc. 100PP 12
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • [Priority +3] Only works vs priority moves; makes the target flinch

    Power 65Acc. 100PP 16
    Contact
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: paralysis

    Power 85Acc. 85PP 8
    ContactAirborne
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Copies the target's ability

    Power Acc. PP 12
  • 10% chance: flinch

    Power 80Acc. 100PP 20
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

    Power 50Acc. 100PP 16
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Power 60Acc. 100PP 20
    Contact