Type defenses
Abilities
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactRaises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Restores half max HP at the end of next turn
Power —Acc. —PP 12Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactLowers target's Attack·Defense by 1
Power —Acc. 100PP 20[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundAlso hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Inflicts paralysis
Power 120Acc. 50PP 8Ball & bombRaises own Sp. Def by 1
Power —Acc. —PP 2010% chance: paralysis · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact30% chance: paralysis
Power 80Acc. 100PP 1670% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactLowers target's Sp. Atk by 2
Power —Acc. 100PP 165 turns: grounded Pokémon can't sleep; Electric moves boosted
Power —Acc. —PP 12Inflicts paralysis
Power 20Acc. 100PP 20Contact- Power 70Acc. 100PP 20
More power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bomb[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactRaises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Steals the target's held item
Power 60Acc. 100PP 20ContactRemoves the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 20Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactInflicts confusion
Power —Acc. 75PP 12Lowers target's Attack by 2
Power —Acc. 100PP 20Restores 75% of damage dealt
Power 50Acc. 100PP 12Contact10% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact- Power 80Acc. 100PP 12
Confuses the target if its stats rose this turn
Power 80Acc. 100PP 12Sound
Moves
- Zap Cannon80.4%
- Focus Blast79.7%
- Protect76%
- Fake Out73.5%
- Grass Knot17.2%
- Volt Switch14.3%
- Volt Tackle7.8%
- Encore6.8%
- Dazzling Gleam6.2%
- Play Rough4.5%
Held items
- raichunite-y80.8%
- raichunite-x11.3%
- Focus Sash3.6%
- Shuca Berry0.8%
- Magnet0.7%
- Sitrus Berry0.5%
- Life Orb0.3%
- Choice Scarf0.2%
- Quick Claw0.2%
- Expert Belt0.1%
Abilities
- Lightning Rod96.5%
- Static3.5%
Natures
- Timid Spe↑Atk↓71.9%
- Modest SpA↑Atk↓14.8%
- Jolly Spe↑SpA↓8.9%
- Adamant Atk↑SpA↓1.1%
- Hasty Spe↑Def↓1%
- Naive Spe↑SpD↓0.6%
- Bold Def↑Atk↓0.5%
- Mild SpA↑Def↓0.3%
- Rash SpA↑SpD↓0.2%
- Quiet SpA↑Spe↓0.1%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3240%
- HP 30Def 13Spe 237.8%
- HP 2Atk 32Spe 327.6%
- Def 2SpA 32Spe 323.4%
- HP 32SpA 2Spe 322.4%
- HP 31Def 1SpD 5Spe 291.5%
- HP 16Def 2SpA 24Spe 241.3%
- SpA 32Spe 321.2%
Partners
Moves
- Zap Cannon95.3%
- Focus Blast94.7%
- Grass Knot72%
- Substitute26.6%
- Volt Switch23%
- Fake Out17.5%
- Alluring Voice12.7%
- Encore9.5%
- Nasty Plot7.5%
- Trailblaze6.2%
Held items
- raichunite-y95.6%
- raichunite-x2.9%
- Focus Sash0.4%
- Choice Scarf0.1%
- Light Clay0.1%
- Life Orb0.1%
- Magnet0%
- Sitrus Berry0%
- Quick Claw0%
- Shuca Berry0%
Abilities
- Lightning Rod86.4%
- Static13.6%
Natures
- Timid Spe↑Atk↓73.6%
- Modest SpA↑Atk↓18.5%
- Jolly Spe↑SpA↓4.2%
- Hasty Spe↑Def↓1.2%
- Naive Spe↑SpD↓0.9%
- Adamant Atk↑SpA↓0.5%
- Mild SpA↑Def↓0.3%
- Bold Def↑Atk↓0.2%
- Rash SpA↑SpD↓0.2%
- Calm SpD↑Atk↓0.1%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3267.6%
- HP 2Atk 32Spe 325.3%
- Def 2SpA 32Spe 324.5%
- SpA 32SpD 2Spe 321.9%
- HP 14Def 1SpA 22Spe 291.2%
- Def 11SpA 32Spe 231%
- Atk 2SpA 32Spe 320.7%
- HP 8Def 3SpA 24Spe 310.6%