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#0128

Paldean Tauros (Aqua Breed)

Paldean Tauros (Aqua Breed)
FightingWater

Height 1.4 m·Weight 110.0 kg

  • Tauros
  • Paldean Tauros (Aqua Breed)
  • Paldean Tauros (Blaze Breed)
  • Paldean Tauros (Combat Breed)

Base stats

HP
75
Atk
110
Def
105
SpA
30
SpD
70
Spe
100
Total490

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    Lowers foes' Attack by 1 stage on entry

  • Anger Point

    Maxes Attack (+6 stages) when struck by a critical hit

  • Cud Chew

    When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Learnable moves

52 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Breaks screens; type depends on the user's form

    Power 90Acc. 100PP 12
    Contact
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 85Acc. 100PP 12
    Contact
  • Recoil: 1/3 of damage dealt

    Power 120Acc. 100PP 12
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 80Acc. 95PP 12
    Contact
  • Power 95Acc. 95PP 12
    Contact
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Power 120Acc. 85PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Never misses

    Power 70Acc. PP 12
    Contact