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#0681

Singles #17

Blade Aegislash

Blade Aegislash
SteelGhost

Height 1.7 m·Weight 53.0 kg

  • Shield Aegislash
  • Blade Aegislash

Base stats

HP
60
Atk
140
Def
50
SpA
140
SpD
50
Spe
60
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Stance Change

    The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

Learnable moves

45 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Prevents the target from switching out

    Power Acc. PP 8
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 125Acc. 100PP 12
    ContactSlicing
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Ignores the target's stat changes

    Power 90Acc. 100PP 16
    ContactSlicing
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps the user's Attack and Defense

    Power Acc. PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Recoil: 50% of damage dealt

    Power 150Acc. 80PP 8
    Contact
  • [Priority +3] Protects the team from multi-target moves this turn

    Power Acc. PP 12
  • If the user faints this turn, the attacker faints too

    Power Acc. PP 8
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Power 110Acc. 90PP 8
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Power 60Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • Raises own Defense by 2

    Power Acc. PP 16
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • [Priority +4] Blocks damaging moves; contact lowers the attacker's Attack by 1

    Power Acc. PP 8
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8