Type defenses
Abilities
* Hidden ability
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Restores 1/3 max HP when switching out
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 820% chance to paralyze, burn, or freeze
Power 80Acc. 100PP 12Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12Pays half max HP to maximize Attack (+6)
Power —Acc. —PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20The target falls asleep at the end of next turn
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombPrevents the target from switching out
Power —Acc. —PP 8User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 1620% chance: flinch
Power 80Acc. 100PP 16ContactSets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Dives underwater turn 1, hits turn 2
Power 80Acc. 100PP 12Contact30% chance: Lowers target's accuracy by 1
Power 90Acc. 85PP 1220% chance: confusion
Power 60Acc. 100PP 20Pulse50% chance: Lowers target's Defense by 1
Power 75Acc. 95PP 12ContactSlicing20% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12ContactLowers target's Attack by 1
Power 50Acc. 100PP 20More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunchInflicts paralysis
Power —Acc. 90PP 2010% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactSets snow, then the user switches out
Power 0Acc. —PP 12Sets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8Destroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20ContactInflicts poison
Power —Acc. 90PP 1230% chance: poison
Power 90Acc. 100PP 12Ball & bombSets toxic spikes that poison Pokémon switching in
Power —Acc. —PP 2030% chance: poison
Power 80Acc. 100PP 20Contact30% chance: poison
Power 120Acc. 80PP 8Double power vs poisoned targets
Power 65Acc. 100PP 1210% chance: poison
Power 95Acc. 100PP 12Lowers target's Sp. Def by 2
Power 40Acc. 100PP 20Ball & bombUsable only after the user has eaten a berry
Power 120Acc. 90PP 12Also hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 55Acc. 95PP 16Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12Contact10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Halves special damage for 5 turns
Power —Acc. —PP 20Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Swaps everyone's Defense and Sp. Def for 5 turns
Power —Acc. —PP 12Special move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 12Pulse5 turns: blocks priority moves; Psychic moves boosted
Power —Acc. —PP 12- Power 80Acc. 100PP 12
- Power 80Acc. 100PP 8Sound
Blocks the target's healing for 2 turns
Power 75Acc. 100PP 12Sound- Power 80Acc. 100PP 20
Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombDouble power vs targets with a status condition
Power 65Acc. 100PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16Sound30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16
Moves
- Trick Room77.6%
- Sludge Bomb55%
- Psychic46.1%
- Chilly Reception34.7%
- Heal Pulse22%
- Protect21.6%
- Ice Beam13.3%
- Acid Spray10%
- Power Gem9.2%
- Sludge Wave8.4%
Held items
- Sitrus Berry36%
- Leftovers20.3%
- Mental Herb12%
- Colbur Berry9.8%
- Shuca Berry5.3%
- Life Orb5.1%
- Quick Claw4.4%
- Focus Sash3.9%
- Wise Glasses1.7%
- Bright Powder1.7%
Abilities
- Regenerator78.2%
- Curious Medicine15.6%
- Own Tempo6.2%
Natures
- Relaxed Def↑Spe↓31.5%
- Quiet SpA↑Spe↓23.4%
- Modest SpA↑Atk↓15.4%
- Bold Def↑Atk↓10.7%
- Sassy SpD↑Spe↓9.8%
- Calm SpD↑Atk↓7.5%
- Mild SpA↑Def↓0.6%
- Timid Spe↑Atk↓0.3%
- Gentle SpD↑Def↓0.3%
- Impish Def↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 212.8%
- HP 32Def 2SpA 328.4%
- HP 32SpA 32SpD 27.2%
- Def 32SpA 32SpD 24%
- HP 32Def 2SpD 323.3%
- HP 2Def 32SpD 322.6%
- HP 32Def 31SpD 32.5%
- Def 2SpA 32SpD 322.1%
Partners
Moves
- Slack Off54.3%
- Flamethrower48.7%
- Toxic42.6%
- Chilly Reception39.9%
- Sludge Bomb25.9%
- Psychic22.9%
- Calm Mind18.2%
- Sludge Wave16%
- Ice Beam15.3%
- Psychic Noise13.5%
Held items
- Leftovers33.7%
- Sitrus Berry29%
- Shuca Berry19.9%
- Life Orb3.7%
- Bright Powder3.6%
- Expert Belt2.4%
- Quick Claw2.3%
- Twisted Spoon1.5%
- Mental Herb1.5%
- Focus Sash1.4%
Abilities
- Regenerator98%
- Own Tempo1.2%
- Curious Medicine0.8%
Natures
- Calm SpD↑Atk↓56.5%
- Sassy SpD↑Spe↓13.7%
- Modest SpA↑Atk↓13.3%
- Bold Def↑Atk↓7.9%
- Relaxed Def↑Spe↓3.9%
- Quiet SpA↑Spe↓3.9%
- Mild SpA↑Def↓0.2%
- Timid Spe↑Atk↓0.1%
- Careful SpD↑SpA↓0.1%
- Gentle SpD↑Def↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpD 3222.3%
- HP 32SpA 2SpD 3210.1%
- HP 31Def 5SpD 306.8%
- HP 31Def 3SpD 325.7%
- HP 31SpA 3SpD 323.5%
- HP 32SpA 32SpD 22%
- HP 2SpA 32SpD 321.4%
- HP 32SpD 321.4%