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#0199

Galarian Slowking

Galarian Slowking
PoisonPsychic

Height 1.8 m·Weight 79.5 kg

  • Slowking
  • Galarian Slowking

Base stats

HP
95
Atk
65
Def
80
SpA
110
SpD
110
Spe
30
Total490

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Curious Medicine

    When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

  • Own Tempo

    The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

  • Regenerator

    Restores 1/3 max HP when switching out

Learnable moves

95 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • 20% chance to paralyze, burn, or freeze

    Power 80Acc. 100PP 12
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • Pays half max HP to maximize Attack (+6)

    Power Acc. PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • Restores 50% of max HP

    Power Acc. PP 8
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • Prevents the target from switching out

    Power Acc. PP 8
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • Dive

    Dives underwater turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • 30% chance: Lowers target's accuracy by 1

    Power 90Acc. 85PP 12
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • 50% chance: Lowers target's Defense by 1

    Power 75Acc. 95PP 12
    ContactSlicing
  • 20% chance: Lowers target's Defense by 1

    Power 85Acc. 100PP 12
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Sets snow, then the user switches out

    Power 0Acc. PP 12
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Usable only after the user has eaten a berry

    Power 120Acc. 90PP 12
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Restores 50% of max HP

    Power Acc. PP 12
    Pulse
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Power 80Acc. 100PP 12
  • Power 80Acc. 100PP 8
    Sound
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • Power 80Acc. 100PP 20
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Raises own Defense by 2

    Power Acc. PP 16