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#0065

Mega Alakazam

Mega Alakazam
Psychic

Height 1.2 m·Weight 48.0 kg

Base stats

HP
55
Atk
50
Def
65
SpA
175
SpD
105
Spe
150
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Trace

    When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Learnable moves

60 moves
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Restores 50% of max HP

    Power Acc. PP 8
  • 20% chance to paralyze, burn, or freeze

    Power 80Acc. 100PP 12
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Copies the target's ability

    Power Acc. PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • Swaps Attack and Sp. Atk stat changes with the target

    Power Acc. PP 12
  • Swaps Defense and Sp. Def stat changes with the target

    Power Acc. PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Averages Defense and Sp. Def with the target

    Power Acc. PP 12
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Swaps Speed with the target

    Power Acc. PP 12
  • Power 80Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Power 80Acc. 100PP 12