#0740
Mega Crabominable
Height 2.6 m·Weight 252.8 kg
Base stats
Type defenses
Abilities
punching moves ×1.2
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8- !
Crit stage +1 (12.5% crit chance)
Power 100Acc. 95PP 12Contact Sets rain for 5 turns
Power —Acc. —PP 820% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12ContactLowers target's Attack by 1
Power 50Acc. 100PP 2010% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16WindHits 2-5 times
Power 25Acc. 100PP 20[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactLowers own Speed by 1
Power 100Acc. 90PP 12ContactPunchDestroys the active terrain
Power 80Acc. 100PP 16ContactSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8More power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +1]
Power 40Acc. 100PP 20ContactPunchInflicts confusion
Power 100Acc. 50PP 8ContactPunch[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactRaises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 120Acc. 80PP 8Also hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 55Acc. 95PP 16Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactRaises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16[Priority +3] Protects the team from multi-target moves this turn
Power —Acc. —PP 12Steals the target's held item
Power 60Acc. 100PP 20ContactRemoves the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
Raises own Defense by 2
Power —Acc. —PP 16- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the more HP the target has left (max 100)
Power 0Acc. 100PP 12Contact
Moves
- Ice Hammer82.8%
- Drain Punch77.1%
- Protect68.6%
- Mach Punch54.7%
- Thunder Punch32.6%
- Close Combat18.5%
- Ice Punch13.7%
- Crabhammer10.1%
- Wide Guard8.8%
- Rock Slide8.5%
Held items
- crabominite88.9%
- Life Orb3.7%
- Focus Sash1.7%
- Black Belt0.8%
- Leftovers0.6%
- Quick Claw0.6%
- Sitrus Berry0.6%
- Expert Belt0.5%
- Muscle Band0.4%
- Occa Berry0.3%
Abilities
- Hyper Cutter65.9%
- Iron Fist24.3%
- Anger Point9.8%
Natures
- Brave Atk↑Spe↓78.7%
- Adamant Atk↑SpA↓14.2%
- Sassy SpD↑Spe↓1.8%
- Impish Def↑SpA↓1%
- Careful SpD↑SpA↓1%
- Relaxed Def↑Spe↓1%
- Lonely Atk↑Def↓0.7%
- Naughty Atk↑SpD↓0.6%
- Jolly Spe↑SpA↓0.3%
- Serious0.1%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 229.9%
- HP 32Atk 32SpD 227.6%
- HP 2Atk 32SpD 322.9%
- HP 2Atk 32Def 322.8%
- HP 32Atk 32Def 1SpD 12.1%
- Atk 32Def 2SpD 321.8%
- HP 18Atk 32Def 3SpD 131%
- HP 32Atk 32Spe 20.8%
Partners
Moves
- Mach Punch87.7%
- Ice Hammer81.4%
- Drain Punch81.1%
- Thunder Punch66.1%
- Earthquake14.8%
- Ice Punch14.4%
- Close Combat12.8%
- Crabhammer8.6%
- Knock Off8.3%
- Bulk Up7.6%
Held items
- crabominite89.3%
- Focus Sash3.2%
- Life Orb2.6%
- Sitrus Berry0.8%
- Expert Belt0.7%
- Quick Claw0.5%
- Black Belt0.3%
- Chople Berry0.3%
- Lum Berry0.3%
- Metronome0.2%
Abilities
- Hyper Cutter45.7%
- Iron Fist39.2%
- Anger Point15.1%
Natures
- Brave Atk↑Spe↓56.1%
- Adamant Atk↑SpA↓37.7%
- Impish Def↑SpA↓1.9%
- Careful SpD↑SpA↓0.8%
- Naughty Atk↑SpD↓0.7%
- Sassy SpD↑Spe↓0.7%
- Jolly Spe↑SpA↓0.6%
- Relaxed Def↑Spe↓0.6%
- Lonely Atk↑Def↓0.5%
- Lax Def↑SpD↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 229.1%
- HP 32Atk 32SpD 217.1%
- HP 32Atk 32Def 1SpD 14%
- HP 2Atk 32Def 323.7%
- HP 31Atk 32Def 33.7%
- HP 32Atk 321.7%
- HP 2Atk 32SpD 321.5%
- Atk 32Def 32SpD 21.4%