#0500
Mega Emboar
Height 1.8 m·Weight 180.3 kg
Base stats
Type defenses
Abilities
The Pokémon's moves are unimpeded by the Ability of the target.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20The target falls asleep at the end of next turn
Power —Acc. —PP 12Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16User must recharge next turn
Power 150Acc. 90PP 8Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactRaises own Speed by 1
Power 50Acc. 100PP 20ContactMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompUser loses its Fire type after use
Power 130Acc. 100PP 8Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 80Acc. 100PP 16Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactCharges turn 1, hits turn 2 (instant in sun)
Power 125Acc. 100PP 12ContactSlicingRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunchRecoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Speed by 1
Power 100Acc. 90PP 12ContactPunchLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombAlways a critical hit
Power 60Acc. 100PP 12ContactLowers target's Speed by 1
Power 65Acc. 100PP 20ContactUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactRaises an ally's Attack and Defense by 1
Power —Acc. —PP 1230% chance: poison
Power 80Acc. 100PP 20ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Recoil: 50% of damage dealt
Power 150Acc. 80PP 8ContactThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactMore power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompMore power the more HP the target has left (max 100)
Power 0Acc. 100PP 12Contact
Moves
- Flare Blitz82.3%
- Protect59.5%
- Drain Punch43.9%
- Sucker Punch37.5%
- Close Combat29.3%
- Wild Charge27.3%
- Head Smash13.2%
- Bulk Up11.8%
- Rock Slide10.1%
- Storm Throw9%
Held items
- emboarite76.6%
- Life Orb7.8%
- Sitrus Berry3.2%
- Quick Claw2.4%
- Leftovers2.1%
- Charcoal2%
- Shell Bell1.9%
- Magnet1.7%
- Focus Sash1.7%
- Choice Scarf1.5%
Abilities
- Reckless69%
- Blaze31%
Natures
- Adamant Atk↑SpA↓41.4%
- Brave Atk↑Spe↓40.8%
- Jolly Spe↑SpA↓4.8%
- Relaxed Def↑Spe↓2.3%
- Lonely Atk↑Def↓2.1%
- Naughty Atk↑SpD↓1.8%
- Careful SpD↑SpA↓1.4%
- Impish Def↑SpA↓1.3%
- Quiet SpA↑Spe↓1.1%
- Sassy SpD↑Spe↓1.1%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 225.4%
- HP 32Atk 32SpD 211.9%
- HP 32Atk 32Spe 25.9%
- HP 2Atk 32Spe 324.6%
- HP 32Atk 32Def 1SpD 14.5%
- HP 32Atk 321.8%
- Atk 32Def 2Spe 321.8%
- Atk 32Def 17SpD 171.4%
Partners
Moves
- Flare Blitz87.1%
- Sucker Punch60.3%
- Close Combat41.5%
- Earthquake36.2%
- Drain Punch29.9%
- Wild Charge27.5%
- Head Smash26.3%
- Storm Throw14.6%
- Bulk Up13.6%
- Flame Charge8.6%
Held items
- emboarite79.6%
- Choice Scarf5.8%
- Life Orb4.7%
- Sitrus Berry1.8%
- Focus Sash1.7%
- Quick Claw1.4%
- Leftovers0.9%
- Expert Belt0.7%
- Muscle Band0.5%
- Charcoal0.4%
Abilities
- Reckless71.4%
- Blaze28.6%
Natures
- Adamant Atk↑SpA↓65.5%
- Jolly Spe↑SpA↓11.7%
- Brave Atk↑Spe↓11.3%
- Impish Def↑SpA↓3.6%
- Careful SpD↑SpA↓2%
- Naughty Atk↑SpD↓1.1%
- Sassy SpD↑Spe↓0.8%
- Relaxed Def↑Spe↓0.7%
- Modest SpA↑Atk↓0.6%
- Lonely Atk↑Def↓0.6%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 217.4%
- HP 2Atk 32Spe 3211.4%
- HP 32Atk 32Spe 210.6%
- HP 32Atk 32SpD 26.7%
- HP 32Atk 32Def 1SpD 14.6%
- Atk 32SpD 2Spe 321.9%
- Atk 32Def 1SpD 1Spe 321.8%
- HP 2Atk 32SpD 321.5%