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#0018

Mega Pidgeot

Mega Pidgeot
NormalFlying

Height 2.2 m·Weight 50.5 kg

Base stats

HP
83
Atk
80
Def
80
SpA
135
SpD
80
Spe
121
Total579

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • No Guard

    The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Learnable moves

31 moves
  • [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Wind
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Fly

    Flies up turn 1, hits turn 2

    Power 90Acc. 95PP 16
    ContactAirborne
  • 30% chance: flinch · Crit stage +1 (12.5% crit chance)

    Power 140Acc. 90PP 8
  • Lowers target's Attack by 2

    Power Acc. 100PP 16
    Dance
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Restores 50% of max HP

    Power Acc. PP 8
  • Doubles allies' Speed for 4 turns

    Power Acc. PP 16
    Wind
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Hits 2 times

    Power 40Acc. 90PP 12
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 10% chance: Raises own Defense by 1

    Power 70Acc. 90PP 20
    Contact