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#0668

Mega Pyroar

Mega Pyroar
FireNormal

Height 1.5 m·Weight 93.3 kg

Base stats

HP
86
Atk
88
Def
92
SpA
129
SpD
86
Spe
126
Total607

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

49 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Changes the target's ability to match the user's

    Power Acc. 100PP 16
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Lowers target's Attack·Sp. Atk by 1

    Power Acc. 100PP 20
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts burn

    Power 70Acc. 100PP 8
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • 30% chance: burn

    Power 70Acc. 100PP 12
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact