Type defenses
Abilities
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStomp[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20- Power 90Acc. 100PP 12Sound
User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Inflicts burn
Power —Acc. 85PP 16Inflicts burn
Power 70Acc. 100PP 8Sets rain for 5 turns
Power —Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactLowers target's Speed by 1
Power 55Acc. 95PP 16WindSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact30% chance: poison
Power 90Acc. 100PP 12Ball & bombDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactNever misses
Power 60Acc. —PP 20ContactSlicing30% chance: paralysis
Power 85Acc. 85PP 8ContactAirborne10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Raises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps held items with the target
Power —Acc. 100PP 12Blocks moves the user also knows
Power —Acc. —PP 1210% chance: flinch
Power 80Acc. 100PP 20Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20User switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Sp. Atk by 1
Power 70Acc. 90PP 12ContactDeals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 12Vanishes turn 1, hits turn 2; breaks through Protect
Power 90Acc. 100PP 12Contact- Power 110Acc. 90PP 8
Lowers the target's Attack by 1
Power 75Acc. 100PP 12Steals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBitePrevents the target from using the same move twice in a row
Power —Acc. 100PP 16Lowers target's Attack·Sp. Atk by 2
Power —Acc. 100PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 1220% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20Raises own Attack·accuracy by 1
Power —Acc. —PP 16Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
Strikes back with 1.5× the last damage taken
Power 1Acc. 100PP 12Contact
Moves
- Bitter Malice50.7%
- Hyper Voice41.2%
- Taunt35.5%
- Icy Wind34.1%
- Shadow Ball29.1%
- Will-O-Wisp24.4%
- Protect22.6%
- Flamethrower16.8%
- Memento16.6%
- Psychic15%
Held items
- Focus Sash39.6%
- Choice Scarf30.7%
- Life Orb15.3%
- Silk Scarf2.7%
- Sitrus Berry2.3%
- Colbur Berry2.3%
- Expert Belt2.2%
- Wise Glasses2%
- Spell Tag1.7%
- Bright Powder1.5%
Abilities
- Illusion100%
Natures
- Timid Spe↑Atk↓31.4%
- Modest SpA↑Atk↓29.7%
- Hasty Spe↑Def↓12.1%
- Mild SpA↑Def↓1.8%
- Jolly Spe↑SpA↓1.7%
- Naive Spe↑SpD↓0.7%
- Calm SpD↑Atk↓0.6%
- Bold Def↑Atk↓0.6%
- Quiet SpA↑Spe↓0.5%
- Rash SpA↑SpD↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3245.6%
- Atk 32Spe 328.7%
- SpA 32SpD 2Spe 328%
- Def 2SpA 32Spe 327.3%
- SpA 32Spe 323.4%
- Def 1SpA 32SpD 1Spe 321.6%
- HP 32Def 1SpD 1Spe 321%
- SpA 32SpD 32Spe 20.9%
Partners
Moves
- Bitter Malice69.4%
- Icy Wind43.9%
- Flamethrower42.3%
- Shadow Ball27.1%
- Focus Blast24.9%
- Taunt20.6%
- Hyper Voice18.2%
- Will-O-Wisp17.3%
- Shadow Sneak15.9%
- Sludge Bomb14.9%
Held items
- Focus Sash62.2%
- Choice Scarf12.1%
- Life Orb10.6%
- Bright Powder2.3%
- Sitrus Berry1.8%
- Expert Belt1.6%
- Spell Tag1.4%
- Quick Claw1%
- Wise Glasses1%
- Colbur Berry1%
Abilities
- Illusion100%
Natures
- Timid Spe↑Atk↓65.2%
- Modest SpA↑Atk↓20.5%
- Naive Spe↑SpD↓4.9%
- Hasty Spe↑Def↓3%
- Mild SpA↑Def↓2.3%
- Rash SpA↑SpD↓1.4%
- Jolly Spe↑SpA↓0.6%
- Bold Def↑Atk↓0.4%
- Quiet SpA↑Spe↓0.4%
- Adamant Atk↑SpA↓0.3%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3247.9%
- HP 1Def 1SpA 32Spe 3211.9%
- Def 2SpA 32Spe 328.1%
- SpA 32SpD 2Spe 326.2%
- Atk 2SpA 32Spe 324.7%
- Def 1SpA 32SpD 1Spe 321.4%
- HP 32SpA 32Spe 20.7%
- HP 1SpA 32Spe 320.6%