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#0362

Mega Glalie

Mega Glalie
Ice

Height 2.1 m·Weight 350.2 kg

Base stats

HP
80
Atk
120
Def
80
SpA
120
SpD
80
Spe
100
Total580

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Refrigerate

    Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Learnable moves

56 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • Prevents the target from switching out

    Power Acc. PP 8
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • One-hit KO

    Power Acc. 30PP 8
  • Hits 2-5 times

    Power 25Acc. 100PP 20
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Always a critical hit

    Power 60Acc. 90PP 12
  • 30% chance: flinch

    Power 85Acc. 90PP 12
  • 10% chance: freeze

    Power 70Acc. 100PP 20
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Attacks 5 turns; power doubles with each hit

    Power 30Acc. 90PP 20
    Contact
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • 30% chance: flinch

    Power 30Acc. 100PP 16
    Contact
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Power 130Acc. 100PP 8
    Contact