Type defenses
Abilities
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8Raises own evasiveness by 1
Power —Acc. —PP 16User faints
Power 200Acc. 100PP 8User faints
Power 250Acc. 100PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombPrevents the target from switching out
Power —Acc. —PP 8User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets rain for 5 turns
Power —Acc. —PP 820% chance: confusion
Power 60Acc. 100PP 20PulseLowers target's Attack by 1
Power 50Acc. 100PP 20Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16WindOne-hit KO
Power —Acc. 30PP 8Hits 2-5 times
Power 25Acc. 100PP 20[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12Contact[Priority +1]
Power 40Acc. 100PP 2010% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteAlways a critical hit
Power 60Acc. 90PP 1230% chance: flinch
Power 85Acc. 90PP 1210% chance: freeze
Power 70Acc. 100PP 20Destroys the active terrain
Power 80Acc. 100PP 16ContactSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8Also hits Pokémon using Dig
Power 100Acc. 100PP 12Sets Spikes that hurt Pokémon switching in
Power —Acc. —PP 20Lowers target's Speed by 1
Power 60Acc. 100PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Attacks 5 turns; power doubles with each hit
Power 30Acc. 90PP 20ContactCuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb30% chance: flinch
Power 30Acc. 100PP 16ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 1230% chance: flinch
Power 60Acc. 100PP 20ContactBite20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Lowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12Contact20% chance: flinch
Power 80Acc. 100PP 16PulseSwaps held items with the target
Power —Acc. 100PP 12Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactMore power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact - Power 130Acc. 100PP 8Contact
Moves
- Protect85.9%
- Explosion80.8%
- Ice Shard33.4%
- Body Slam28.2%
- Freeze-Dry25.8%
- Taunt19.8%
- Sheer Cold19.2%
- Earthquake16.4%
- Icicle Crash8.5%
- Blizzard8.1%
Held items
- Glalitite79.6%
- Leftovers5%
- Choice Scarf3.8%
- Focus Sash3.1%
- Life Orb1.5%
- Sitrus Berry1.1%
- Never-Melt Ice1%
- Quick Claw0.8%
- Bright Powder0.7%
- Occa Berry0.4%
Abilities
- Inner Focus67%
- Moody28.6%
- Ice Body4.4%
Natures
- Jolly Spe↑SpA↓40.8%
- Adamant Atk↑SpA↓29%
- Timid Spe↑Atk↓7.2%
- Modest SpA↑Atk↓6.3%
- Brave Atk↑Spe↓3.2%
- Quiet SpA↑Spe↓1.9%
- Naughty Atk↑SpD↓1.9%
- Calm SpD↑Atk↓1.7%
- Hasty Spe↑Def↓1.4%
- Bold Def↑Atk↓1.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3244.7%
- Atk 32SpD 2Spe 327.3%
- Atk 32Def 2Spe 323.8%
- HP 2SpA 32Spe 323.4%
- Atk 32Spe 322.6%
- SpA 32SpD 2Spe 321.5%
- Atk 32Def 1SpD 1Spe 321.5%
- HP 32Atk 32SpD 21.4%
Partners
Moves
- Protect80.8%
- Substitute61.2%
- Freeze-Dry59.4%
- Sheer Cold55.7%
- Explosion34.7%
- Earthquake22.7%
- Ice Shard16.2%
- Body Slam10.9%
- Double Team10.5%
- Ice Beam3.8%
Held items
- Leftovers52.9%
- Glalitite34.4%
- Bright Powder3.3%
- Focus Sash1.5%
- Sitrus Berry1.4%
- Choice Scarf1.3%
- Quick Claw0.9%
- White Herb0.7%
- Lum Berry0.4%
- Never-Melt Ice0.4%
Abilities
- Moody86.6%
- Inner Focus11.8%
- Ice Body1.6%
Natures
- Timid Spe↑Atk↓37.5%
- Jolly Spe↑SpA↓16.5%
- Adamant Atk↑SpA↓14.4%
- Bold Def↑Atk↓7.7%
- Modest SpA↑Atk↓5.6%
- Naive Spe↑SpD↓4.5%
- Calm SpD↑Atk↓3.5%
- Serious1.8%
- Hasty Spe↑Def↓1.3%
- Impish Def↑SpA↓1.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3217.2%
- HP 24Def 5SpD 5Spe 3211.7%
- HP 32Def 2Spe 324.3%
- HP 22SpA 12Spe 323.3%
- HP 32Def 1SpD 1Spe 322.8%
- Atk 32Spe 322.4%
- HP 24Def 7SpD 8Spe 272.1%
- HP 32Def 32SpD 21.9%