Type defenses
Abilities
* Hidden ability
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactCuts the target's HP to match the user's
Power —Acc. 100PP 8ContactRaises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundSteals the target's held item
Power 60Acc. 100PP 20ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16More power the more HP the user has left (max 150)
Power 150Acc. 100PP 8User must recharge next turn
Power 150Acc. 90PP 8Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite30% chance: burn
Power 80Acc. 100PP 16Raises own Speed by 1
Power 50Acc. 100PP 20ContactInflicts burn
Power 100Acc. 50PP 8Lowers target's Sp. Atk by 1
Power 75Acc. 100PP 12User loses its Fire type after use
Power 130Acc. 100PP 8Inflicts burn
Power 70Acc. 100PP 8Double power if the user's last move failed
Power 75Acc. 100PP 12ContactCharges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis
Power 75Acc. 100PP 16ContactPunchRecoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactNever misses
Power 60Acc. —PP 20ContactSlicingSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 810% chance: flinch
Power 80Acc. 100PP 20Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Double power vs targets with a status condition
Power 65Acc. 100PP 12- Power 110Acc. 90PP 8
- !
30% chance to burn; double power vs statused targets
Power 65Acc. 100PP 16 More power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact 10% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Eruption96.2%
- Shadow Ball76.2%
- Heat Wave53.4%
- Protect29.9%
- Infernal Parade25.3%
- Solar Beam18.2%
- Overheat14%
- Burn Up13.7%
- Flamethrower12.2%
- Extrasensory12.1%
Held items
- Choice Scarf69.5%
- Charcoal15.9%
- Life Orb4.7%
- Focus Sash3.1%
- Wise Glasses1%
- Quick Claw1%
- Sitrus Berry0.9%
- Colbur Berry0.8%
- Expert Belt0.4%
- Leftovers0.4%
Abilities
- Frisk65.7%
- Blaze34.3%
Natures
- Modest SpA↑Atk↓64.8%
- Timid Spe↑Atk↓29.6%
- Mild SpA↑Def↓1.8%
- Hasty Spe↑Def↓1.2%
- Quiet SpA↑Spe↓1%
- Bold Def↑Atk↓0.4%
- Calm SpD↑Atk↓0.3%
- Rash SpA↑SpD↓0.2%
- Sassy SpD↑Spe↓0.1%
- Naive Spe↑SpD↓0.1%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3254.9%
- Def 2SpA 32Spe 3212.1%
- SpA 32SpD 2Spe 329.1%
- HP 1Def 1SpA 32Spe 323.3%
- SpA 32Spe 323.1%
- HP 32Def 2SpA 320.9%
- HP 32SpA 32Spe 20.8%
- HP 1SpA 32SpD 1Spe 320.6%
Partners
Moves
- Eruption79.8%
- Infernal Parade64.1%
- Shadow Ball49.3%
- Focus Blast42.1%
- Flamethrower24%
- Burn Up17.5%
- Extrasensory16.6%
- Will-O-Wisp14.9%
- Overheat14%
- Quick Attack10.6%
Held items
- Choice Scarf68.5%
- Focus Sash16.7%
- Charcoal3.2%
- Life Orb3.1%
- Sitrus Berry2.3%
- Quick Claw1.9%
- Wise Glasses1.6%
- Leftovers1.1%
- Spell Tag0.8%
- Expert Belt0.5%
Abilities
- Frisk70%
- Blaze30%
Natures
- Modest SpA↑Atk↓57.9%
- Timid Spe↑Atk↓33.9%
- Mild SpA↑Def↓1.4%
- Hasty Spe↑Def↓1.4%
- Naive Spe↑SpD↓1.3%
- Bold Def↑Atk↓1.3%
- Quiet SpA↑Spe↓1.1%
- Calm SpD↑Atk↓0.6%
- Rash SpA↑SpD↓0.4%
- Jolly Spe↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3246.5%
- HP 1Def 1SpA 32Spe 3211.1%
- Def 2SpA 32Spe 3210%
- SpA 32SpD 2Spe 326.9%
- HP 1SpA 32SpD 1Spe 323.4%
- Atk 2SpA 32Spe 321.4%
- HP 32Def 2SpA 321%
- HP 32SpA 32Spe 20.8%