#0701
Mega Hawlucha
Height 1.0 m·Weight 25.0 kg
Base stats
Type defenses
Abilities
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Prevents the target from switching out
Power —Acc. —PP 8While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8Contact[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactChanges the target's ability to match the user's
Power —Acc. 100PP 16Double power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunchMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactUser loses half its max HP if it misses
Power 130Acc. 90PP 12ContactAirborneMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Deals Fighting- and Flying-type damage at once
Power 100Acc. 95PP 12ContactAirborneStompUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactRaises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 80Acc. 100PP 20ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactFlies up turn 1, hits turn 2
Power 90Acc. 95PP 16ContactAirborne30% chance: flinch · Crit stage +1 (12.5% crit chance)
Power 140Acc. 90PP 8Lowers target's Attack by 2
Power —Acc. 100PP 16DanceNever misses
Power 60Acc. —PP 20ContactSlicing30% chance: paralysis
Power 85Acc. 85PP 8ContactAirborneRestores 50% of max HP
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 95PP 16SlicingRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactLowers the target's evasion by 1; clears hazards and mist
Power —Acc. —PP 16Double power if the user holds no item
Power 55Acc. 100PP 16ContactHits 2 times
Power 40Acc. 90PP 12ContactRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16ContactUser switches out after attacking
Power 70Acc. 100PP 20Contact- Power 80Acc. 100PP 16ContactSlicing
Lowers target's Attack by 1
Power 80Acc. 100PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Steals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Raises own Attack·accuracy by 1
Power —Acc. —PP 16The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact10% chance: Raises own Defense by 1
Power 70Acc. 90PP 20Contact- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact
Moves
- Entrainment77.4%
- Brave Bird53.5%
- Detect44.5%
- Close Combat42.5%
- Protect26.6%
- High Jump Kick24.1%
- Stone Edge16.1%
- Dual Wingbeat15.1%
- Flying Press14.3%
- Rock Slide9%
Held items
- hawluchanite85.2%
- White Herb4.5%
- Focus Sash2.9%
- Sitrus Berry1.5%
- Lum Berry1.1%
- Life Orb0.8%
- Bright Powder0.6%
- King’s Rock0.5%
- Quick Claw0.5%
- Expert Belt0.3%
Abilities
- Mold Breaker44.4%
- Limber32.6%
- Unburden23%
Natures
- Jolly Spe↑SpA↓73.8%
- Adamant Atk↑SpA↓15.9%
- Impish Def↑SpA↓1.4%
- Naive Spe↑SpD↓1.3%
- Timid Spe↑Atk↓1.3%
- Careful SpD↑SpA↓1.3%
- Hasty Spe↑Def↓1.3%
- Lonely Atk↑Def↓0.9%
- Naughty Atk↑SpD↓0.8%
- Brave Atk↑Spe↓0.5%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3227.6%
- HP 32SpD 2Spe 3219.8%
- HP 32Atk 2Spe 328%
- Atk 32Def 2Spe 325.1%
- Atk 32SpD 2Spe 325%
- HP 32Spe 321.7%
- HP 32Atk 32Spe 21.1%
- HP 32Atk 32Def 20.8%
Partners
Moves
- High Jump Kick50%
- Brave Bird48%
- Swords Dance42.9%
- Stone Edge35.2%
- Close Combat23.6%
- Encore22.9%
- Acrobatics22.8%
- Taunt14.1%
- Flying Press12.9%
- Bulk Up12%
Held items
- hawluchanite47%
- Sitrus Berry19.7%
- Focus Sash11.7%
- White Herb8.1%
- Lum Berry4.8%
- Life Orb3%
- King’s Rock1.9%
- Leftovers1.8%
- Choice Scarf1.5%
- Light Ball0.5%
Abilities
- Mold Breaker49.2%
- Unburden42.2%
- Limber8.6%
Natures
- Adamant Atk↑SpA↓45.4%
- Jolly Spe↑SpA↓44.4%
- Impish Def↑SpA↓1.9%
- Careful SpD↑SpA↓1.7%
- Lonely Atk↑Def↓1.7%
- Naughty Atk↑SpD↓1.2%
- Hasty Spe↑Def↓1%
- Naive Spe↑SpD↓0.9%
- Timid Spe↑Atk↓0.7%
- Bold Def↑Atk↓0.3%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3251.7%
- Atk 32Def 2Spe 325.3%
- Atk 32SpD 2Spe 324.3%
- Atk 32Spe 322.8%
- HP 32Def 2Spe 322%
- HP 32Atk 2Spe 321.3%
- HP 32SpD 2Spe 321.1%
- HP 28SpD 32Spe 61%