#0687
Mega Malamar
Height 2.9 m·Weight 69.8 kg
Base stats
Type defenses
Abilities
Stat changes are inverted (raises↔drops)
Learnable moves
Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 15Acc. 90PP 20ContactDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8Raises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Raises a random stat of the user or an ally by 2
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactHits 2 times
Power 35Acc. 90PP 12ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Sets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 820% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 90Acc. 100PP 16More power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactLowers own Attack·Defense by 1
Power 120Acc. 100PP 8Contact30% chance: poison
Power 80Acc. 100PP 20ContactNever misses
Power 60Acc. —PP 20ContactSlicingEats the target's berry, gaining its effect
Power 60Acc. 100PP 20Contact10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Inflicts sleep
Power —Acc. 60PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 205 turns: grounds all Pokémon and boosts accuracy
Power —Acc. —PP 8Swaps Defense and Sp. Def stat changes with the target
Power —Acc. —PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20Slicing20% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Special move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12- Power 80Acc. 100PP 12
Blocks the target's healing for 2 turns
Power 75Acc. 100PP 12SoundLowers target's Attack by 1
Power 80Acc. 100PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 8Steals the target's held item
Power 60Acc. 100PP 20ContactPrevents the target from using the same move twice in a row
Power —Acc. 100PP 16For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 1220% chance: flinch
Power 80Acc. 100PP 16PulseCrit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingSwaps held items with the target
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactInverts the target's stat changes
Power —Acc. —PP 20The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 60Acc. 100PP 20Contact
- Power 75Acc. 100PP 8Contact
Moves
- Superpower93.8%
- Knock Off66.2%
- Protect64.4%
- Trick Room31.3%
- Psycho Cut18.4%
- Psych Up16.7%
- Rest14.8%
- Throat Chop13.4%
- Skill Swap10.8%
- Stored Power10.2%
Held items
- malamarite67.8%
- Roseli Berry12.2%
- Sitrus Berry5.1%
- Leftovers4.4%
- Iron Ball2.5%
- Focus Sash1.9%
- Quick Claw1%
- Choice Scarf1%
- Life Orb0.4%
- Shell Bell0.4%
Abilities
- Contrary98.7%
- Infiltrator0.8%
- Suction Cups0.5%
Natures
- Adamant Atk↑SpA↓42.1%
- Brave Atk↑Spe↓17.9%
- Sassy SpD↑Spe↓17.4%
- Careful SpD↑SpA↓7.4%
- Relaxed Def↑Spe↓5.2%
- Jolly Spe↑SpA↓4.5%
- Impish Def↑SpA↓3.1%
- Naughty Atk↑SpD↓0.3%
- Lonely Atk↑Def↓0.3%
- Quiet SpA↑Spe↓0.3%
Stat point spreads
66-point stat allocation
- HP 30Atk 28Def 4SpD 424.1%
- HP 32Atk 32SpD 215.1%
- HP 32Def 2SpD 3214.3%
- HP 32Atk 32Def 23.7%
- HP 32Def 32SpD 23%
- Atk 32Def 2SpD 321.3%
- HP 32Atk 32Spe 21.2%
- HP 2Atk 32SpD 321%
Partners
Moves
- Superpower68.8%
- Baton Pass61.7%
- Knock Off46.4%
- Topsy-Turvy34.5%
- Substitute28.6%
- Double Team22.4%
- Hypnosis19%
- Psycho Cut16.9%
- Taunt13.7%
- Trick Room9.4%
Held items
- malamarite37%
- Leftovers36.4%
- Sitrus Berry13.7%
- Focus Sash3%
- Quick Claw2.7%
- Choice Scarf2.2%
- Lum Berry1.9%
- Bright Powder1.4%
- Tanga Berry1.1%
- Chesto Berry1%
Abilities
- Contrary64.1%
- Suction Cups33.2%
- Infiltrator2.7%
Natures
- Calm SpD↑Atk↓23.5%
- Careful SpD↑SpA↓18.6%
- Adamant Atk↑SpA↓17.4%
- Impish Def↑SpA↓15.5%
- Jolly Spe↑SpA↓10%
- Brave Atk↑Spe↓4.3%
- Bold Def↑Atk↓3.6%
- Sassy SpD↑Spe↓2.5%
- Relaxed Def↑Spe↓1.7%
- Timid Spe↑Atk↓0.6%
Stat point spreads
66-point stat allocation
- HP 32Def 9SpD 2519.5%
- HP 32Def 2SpD 328.9%
- HP 32Def 32SpD 28.1%
- HP 32Def 11SpD 233.9%
- HP 32Atk 32Def 23.8%
- HP 2Atk 32Spe 322.9%
- HP 32Atk 32Spe 21.6%
- HP 2Atk 32Def 321.6%