#0903
Doubles #9Sneasler
Height 1.3 m·Weight 43.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Moves targeting this Pokémon use 2 PP
Speed ×2 after losing its held item
Own contact moves have a 30% chance to poison
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20DanceUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactLowers target's Defense by 2
Power —Acc. 85PP 20SoundPays 1/4 max HP to make a substitute
Power —Acc. —PP 12[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactHits 2 times
Power 35Acc. 90PP 12Contact10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8Contact[Priority +1]
Power 40Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Raises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16ContactInflicts poison
Power —Acc. 90PP 1230% chance: poison
Power 90Acc. 100PP 12Ball & bomb10% chance: poison · Crit stage +1 (12.5% crit chance)
Power 50Acc. 100PP 20ContactSets toxic spikes that poison Pokémon switching in
Power —Acc. —PP 2030% chance: poison
Power 80Acc. 100PP 20Contact30% chance: poison
Power 120Acc. 80PP 8Double power vs poisoned targets
Power 65Acc. 100PP 1210% chance: poison
Power 95Acc. 100PP 12Lowers target's Sp. Def by 2
Power 40Acc. 100PP 20Ball & bomb- !
50%→30%↓ chance to poison, paralyze, or put to sleep
Power 80Acc. 100PP 16ContactSlicing Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactNever misses
Power 60Acc. —PP 20ContactSlicingDouble power if the user holds no item
Power 55Acc. 100PP 16ContactRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20User switches out after attacking
Power 70Acc. 100PP 20Contact- Power 80Acc. 100PP 16ContactSlicing
30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Cuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Steals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingSwaps held items with the target
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20Raises own Attack·accuracy by 1
Power —Acc. —PP 16The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
Moves
- Close Combat98.3%
- Fake Out94.3%
- Dire Claw78%
- Protect48.6%
- Poison Jab18.3%
- Quick Guard17.9%
- Rock Slide9.8%
- Coaching7%
- Throat Chop5.3%
- Taunt3.4%
Held items
- White Herb53.5%
- Focus Sash33.3%
- Life Orb4.2%
- Iron Ball2.4%
- Lum Berry0.7%
- Sitrus Berry0.6%
- Expert Belt0.6%
- Quick Claw0.4%
- King’s Rock0.3%
- Mental Herb0.3%
Abilities
- Unburden60.8%
- Poison Touch38.7%
- Pressure0.5%
Natures
- Jolly Spe↑SpA↓62.6%
- Adamant Atk↑SpA↓30.8%
- Brave Atk↑Spe↓2.3%
- Lonely Atk↑Def↓0.8%
- Naive Spe↑SpD↓0.8%
- Naughty Atk↑SpD↓0.8%
- Hasty Spe↑Def↓0.7%
- Impish Def↑SpA↓0.3%
- Careful SpD↑SpA↓0.2%
- Timid Spe↑Atk↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3251.9%
- Atk 32Def 2Spe 3213.2%
- Atk 32SpD 2Spe 327.3%
- Atk 32Spe 322.4%
- HP 4Atk 30Spe 322.1%
- Atk 32Def 4Spe 300.9%
- HP 9Atk 32Def 250.9%
- HP 32Atk 32Spe 20.8%
Partners
Moves
- Close Combat95.9%
- Dire Claw95%
- Fake Out53.6%
- Throat Chop34.1%
- U-turn20.3%
- Swords Dance18.1%
- Acrobatics14.3%
- Shadow Claw9.6%
- Taunt6.9%
- Rock Slide6.2%
Held items
- White Herb44.7%
- Focus Sash29.9%
- Sitrus Berry8.6%
- Choice Scarf4.7%
- Life Orb3.9%
- King’s Rock1.2%
- Quick Claw0.9%
- Expert Belt0.7%
- Light Ball0.7%
- Muscle Band0.7%
Abilities
- Unburden70.9%
- Poison Touch28.4%
- Pressure0.7%
Natures
- Adamant Atk↑SpA↓55.5%
- Jolly Spe↑SpA↓36.8%
- Naughty Atk↑SpD↓1.7%
- Lonely Atk↑Def↓1.5%
- Impish Def↑SpA↓1.3%
- Hasty Spe↑Def↓1.1%
- Naive Spe↑SpD↓1.1%
- Careful SpD↑SpA↓0.4%
- Brave Atk↑Spe↓0.2%
- Timid Spe↑Atk↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3252.3%
- Atk 32Def 2Spe 3211.2%
- Atk 32SpD 2Spe 327.5%
- Atk 32Spe 323.7%
- HP 30Atk 10Def 22Spe 41.4%
- HP 4Atk 32Spe 301%
- HP 32Atk 32Def 20.9%
- HP 29Atk 32Spe 50.6%