#0475
Mega Gallade
Height 1.6 m·Weight 56.4 kg
Base stats
Type defenses
Abilities
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8Raises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Prevents the target from switching out
Power —Acc. —PP 8While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Averages HP with the target
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20- Power 90Acc. 100PP 12Sound
[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Inflicts burn
Power —Acc. 85PP 16Lowers target's Sp. Atk by 1
Power 75Acc. 100PP 12Sets rain for 5 turns
Power —Acc. —PP 8Restores 25% of max HP
Power —Acc. —PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20SlicingCrit stage +1 (12.5% crit chance)
Power 90Acc. 100PP 16ContactSlicing10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactCharges turn 1, hits turn 2 (instant in sun)
Power 125Acc. 100PP 12ContactSlicing10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2070% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 1210% chance: freeze
Power 75Acc. 100PP 16ContactPunchLowers target's Speed by 1
Power 55Acc. 95PP 16WindHits 3 times
Power 20Acc. 90PP 12ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactNever misses
Power 80Acc. —PP 20Ball & bombPulseRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch[Priority +1]
Power 40Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Ignores the target's stat changes
Power 90Acc. 100PP 16ContactSlicingRaises an ally's Attack and Defense by 1
Power —Acc. —PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16Contact30% chance: poison
Power 80Acc. 100PP 20ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Never misses
Power 60Acc. —PP 20ContactSlicing30% chance: flinch
Power 75Acc. 95PP 16Slicing10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Inflicts sleep
Power —Acc. 60PP 20Raises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20Slicing20% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Swaps everyone's Defense and Sp. Def for 5 turns
Power —Acc. —PP 12Special move that hits the target's Defense
Power 80Acc. 100PP 12Negates held items for 5 turns
Power —Acc. —PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 12Pulse5 turns: blocks priority moves; Psychic moves boosted
Power —Acc. —PP 12- Power 80Acc. 100PP 12
- Power 80Acc. 100PP 16ContactSlicing
30% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8[Priority +3] Protects the team from multi-target moves this turn
Power —Acc. —PP 12Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 820% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 12Steals the target's held item
Power 60Acc. 100PP 20ContactLowers target's Attack·Sp. Atk by 2
Power —Acc. 100PP 12For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 20Restores 75% of damage dealt
Power 50Acc. 100PP 12Contact5 turns: prevents status conditions; weakens Dragon moves
Power —Acc. —PP 12- Power 80Acc. 100PP 12
Confuses the target if its stats rose this turn
Power 80Acc. 100PP 12Sound
Moves
- Sacred Sword93.5%
- Psycho Cut83.4%
- Leaf Blade66.8%
- Protect44.1%
- Trick Room23.9%
- Wide Guard18.8%
- Night Slash13.6%
- Rock Slide4.9%
- Shadow Sneak4.7%
- Triple Axel4.1%
Held items
- Focus Sash18.9%
- Expert Belt16.6%
- Galladite15.9%
- Iron Ball13.4%
- Life Orb9.4%
- Choice Scarf6.5%
- Scope Lens6.2%
- Sitrus Berry9.3%
- White Herb2.3%
- Muscle Band1.5%
Abilities
- Sharpness92%
- Justified6.3%
- Steadfast1.7%
Natures
- Adamant Atk↑SpA↓41.3%
- Brave Atk↑Spe↓31%
- Jolly Spe↑SpA↓20.9%
- Impish Def↑SpA↓2.1%
- Relaxed Def↑Spe↓1.6%
- Careful SpD↑SpA↓1%
- Lonely Atk↑Def↓0.4%
- Sassy SpD↑Spe↓0.4%
- Naughty Atk↑SpD↓0.3%
- Hasty Spe↑Def↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3222.9%
- HP 32Atk 32Def 216.6%
- HP 21Atk 32Def 139%
- Atk 32Def 2Spe 326.9%
- HP 32Atk 32SpD 24.2%
- Atk 32Spe 321.6%
- HP 2Atk 32Def 321.5%
- HP 32Atk 32Spe 21.4%
Partners
Moves
- Sacred Sword93%
- Psycho Cut79.7%
- Leaf Blade72.7%
- Shadow Sneak49%
- Triple Axel20.5%
- Night Slash19.2%
- Shadow Claw10.3%
- Swords Dance7.3%
- Aqua Cutter4.6%
- Close Combat3.9%
Held items
- Focus Sash28.3%
- Choice Scarf22.2%
- Galladite16.9%
- Life Orb9.2%
- Scope Lens8.2%
- Lum Berry5.2%
- Expert Belt3.4%
- Sitrus Berry1.3%
- Black Belt1.2%
- Quick Claw1.1%
Abilities
- Sharpness93.6%
- Justified3.9%
- Steadfast2.5%
Natures
- Adamant Atk↑SpA↓53.3%
- Jolly Spe↑SpA↓41.4%
- Brave Atk↑Spe↓1.4%
- Impish Def↑SpA↓1.2%
- Careful SpD↑SpA↓0.7%
- Lonely Atk↑Def↓0.5%
- Hasty Spe↑Def↓0.4%
- Naughty Atk↑SpD↓0.3%
- Naive Spe↑SpD↓0.2%
- Sassy SpD↑Spe↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3247.1%
- Atk 32Def 2Spe 329.9%
- Atk 32SpD 2Spe 325.6%
- HP 32Atk 25Def 92.7%
- HP 32Atk 32Def 22.6%
- HP 32Atk 32SpD 21.1%
- HP 32Atk 2Spe 320.8%
- HP 2Atk 32Def 320.8%