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#0475

Mega Gallade

Mega Gallade
PsychicFighting

Height 1.6 m·Weight 56.4 kg

Base stats

HP
68
Atk
165
Def
95
SpA
65
SpD
115
Spe
110
Total618

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Inner Focus

    The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Learnable moves

105 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Prevents the target from switching out

    Power Acc. PP 8
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Averages HP with the target

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Power 90Acc. 100PP 12
    Sound
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers target's Sp. Atk by 1

    Power 75Acc. 100PP 12
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Restores 25% of max HP

    Power Acc. PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • Crit stage +1 (12.5% crit chance)

    Power 90Acc. 100PP 16
    ContactSlicing
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 125Acc. 100PP 12
    ContactSlicing
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Never misses

    Power 80Acc. PP 20
    Ball & bombPulse
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • [Priority +3] Protects the team from priority moves this turn

    Power Acc. PP 16
  • Ignores the target's stat changes

    Power 90Acc. 100PP 16
    ContactSlicing
  • Raises an ally's Attack and Defense by 1

    Power Acc. PP 12
  • [Priority +3] Only works vs priority moves; makes the target flinch

    Power 65Acc. 100PP 16
    Contact
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Inflicts sleep

    Power Acc. 60PP 20
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Restores 50% of max HP

    Power Acc. PP 12
    Pulse
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Power 80Acc. 100PP 12
  • Power 80Acc. 100PP 16
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • [Priority +3] Protects the team from multi-target moves this turn

    Power Acc. PP 12
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Inflicts confusion

    Power Acc. 100PP 12
  • If the user faints this turn, the attacker faints too

    Power Acc. PP 8
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack·Sp. Atk by 2

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • Power 80Acc. 100PP 12
  • Confuses the target if its stats rose this turn

    Power 80Acc. 100PP 12
    Sound