Type defenses
Abilities
* Hidden ability
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20DanceUser must recharge next turn
Power 150Acc. 90PP 8Raises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Restores 50% of damage dealt
Power 75Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 8Hits 2-5 times
Power 25Acc. 100PP 20Ball & bombUser must recharge next turn
Power 150Acc. 90PP 8Crit stage +1 (12.5% crit chance)
Power 90Acc. 100PP 16ContactSlicing- Power 80Acc. 100PP 16Ball & bomb
10% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombLowers own Sp. Atk by 2
Power 130Acc. 90PP 8More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact5 turns: grounded Pokémon heal each turn; Grass moves boosted
Power —Acc. —PP 12- Power 55Acc. 100PP 20Contact
Raises the user's Speed by 1
Power 50Acc. 100PP 20ContactResets all Pokémon's stat changes
Power —Acc. —PP 20More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactNever misses
Power 80Acc. —PP 20Ball & bombPulse10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20ContactRaises an ally's Attack and Defense by 1
Power —Acc. —PP 12Crit stage +1 (12.5%) · 50% chance to lower Defense · 30% to flinch
Power 90Acc. 100PP 12[Priority +3] Only works vs priority moves; makes the target flinch
Power 65Acc. 100PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 16DanceCrit stage +1 (12.5% crit chance)
Power 60Acc. 95PP 20SlicingWindNever misses
Power 60Acc. —PP 20ContactSlicingRestores 50% of max HP
Power —Acc. —PP 8Eats the target's berry, gaining its effect
Power 60Acc. 100PP 20ContactDoubles allies' Speed for 4 turns
Power —Acc. —PP 16Wind30% chance: flinch
Power 75Acc. 95PP 16SlicingRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactLowers the target's evasion by 1; clears hazards and mist
Power —Acc. —PP 16Hits 2 times
Power 40Acc. 90PP 12ContactHalves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8User switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Speed by 1
Power 60Acc. 95PP 16The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20Contact[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8ContactRaises own Sp. Atk by 2
Power —Acc. —PP 2010% chance: Raises own Defense by 1
Power 70Acc. 90PP 20Contact
Moves
- Leaf Blade94.9%
- Triple Arrows83.1%
- Protect79.8%
- Sucker Punch47.8%
- Brave Bird24.4%
- Close Combat16.9%
- Tailwind6.5%
- Shadow Sneak5.1%
- Upper Hand4.3%
- U-turn3.9%
Held items
- Scope Lens48.8%
- Life Orb24.2%
- Focus Sash8.2%
- Expert Belt9.5%
- Sitrus Berry2%
- Choice Scarf1.9%
- Quick Claw1.9%
- Black Belt1.5%
- Muscle Band1.1%
- Leftovers0.9%
Abilities
- Scrappy98.1%
- Overgrow1.9%
Natures
- Adamant Atk↑SpA↓48.9%
- Brave Atk↑Spe↓38.1%
- Jolly Spe↑SpA↓8.1%
- Careful SpD↑SpA↓1%
- Impish Def↑SpA↓0.9%
- Sassy SpD↑Spe↓0.7%
- Naughty Atk↑SpD↓0.5%
- Relaxed Def↑Spe↓0.4%
- Lonely Atk↑Def↓0.4%
- Lax Def↑SpD↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3223.1%
- HP 32Atk 32Def 217.8%
- HP 32Atk 32Spe 212.5%
- HP 32Atk 32SpD 27.1%
- Atk 32Def 2Spe 323.6%
- Atk 32Def 2SpD 321.5%
- HP 2Atk 32SpD 321.4%
- HP 26Atk 32Def 81.3%
Partners
Moves
- Triple Arrows98.5%
- Leaf Blade89.1%
- Sucker Punch60.6%
- U-turn29.7%
- Shadow Sneak16.6%
- Swords Dance13.6%
- Rock Tomb12.5%
- Brave Bird11%
- Upper Hand7.5%
- Taunt7.4%
Held items
- Scope Lens36.7%
- Focus Sash17.8%
- Choice Scarf15.6%
- Life Orb6.6%
- Sitrus Berry5%
- Quick Claw9.1%
- Lum Berry2.6%
- King’s Rock2.5%
- Black Belt2.1%
- Leftovers1.7%
Abilities
- Scrappy98.1%
- Overgrow1.9%
Natures
- Adamant Atk↑SpA↓62.5%
- Jolly Spe↑SpA↓28%
- Brave Atk↑Spe↓3.1%
- Impish Def↑SpA↓2%
- Careful SpD↑SpA↓1.1%
- Naughty Atk↑SpD↓0.9%
- Lonely Atk↑Def↓0.5%
- Naive Spe↑SpD↓0.4%
- Hasty Spe↑Def↓0.3%
- Sassy SpD↑Spe↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3245.1%
- HP 32Atk 32Def 27.4%
- Atk 32Def 2Spe 326.5%
- HP 32Atk 32Spe 24.3%
- Atk 32SpD 2Spe 322.5%
- HP 32Atk 32SpD 22%
- Atk 32Def 1SpD 1Spe 321%
- Atk 32Def 2SpD 320.9%