Type defenses
Abilities
A hard shell protects the Pokémon from critical hits.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 820% chance to paralyze, burn, or freeze
Power 80Acc. 100PP 12Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Pays half max HP to maximize Attack (+6)
Power —Acc. —PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20The target falls asleep at the end of next turn
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombPrevents the target from switching out
Power —Acc. —PP 8User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 1620% chance: flinch
Power 80Acc. 100PP 16ContactSets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Dives underwater turn 1, hits turn 2
Power 80Acc. 100PP 12Contact30% chance: Lowers target's accuracy by 1
Power 90Acc. 85PP 1220% chance: confusion
Power 60Acc. 100PP 20Pulse30% chance: burn
Power 80Acc. 100PP 1650% chance: Lowers target's Defense by 1
Power 75Acc. 95PP 12ContactSlicing20% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12ContactLowers target's Attack by 1
Power 50Acc. 100PP 20More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactInflicts paralysis
Power —Acc. 90PP 2010% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactUsable only after the user has eaten a berry
Power 120Acc. 90PP 12Also hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 55Acc. 95PP 16Lowers target's Speed by 1
Power 60Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Halves special damage for 5 turns
Power —Acc. —PP 20Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Swaps everyone's Defense and Sp. Def for 5 turns
Power —Acc. —PP 12Special move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 12Pulse5 turns: blocks priority moves; Psychic moves boosted
Power —Acc. —PP 12- Power 80Acc. 100PP 12
Blocks the target's healing for 2 turns
Power 75Acc. 100PP 12SoundGhost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16
Moves
- Scald50.2%
- Trick Room45.9%
- Slack Off41%
- Psychic29.9%
- Body Press27.8%
- Protect22.1%
- Stored Power20.5%
- Ice Beam16.8%
- Calm Mind16.1%
- Psych Up15.6%
Held items
- Slowbronite64.2%
- Leftovers11.6%
- Sitrus Berry10.4%
- Focus Sash2.1%
- Colbur Berry2%
- Quick Claw1.4%
- Mental Herb1.3%
- Mystic Water0.9%
- Life Orb0.9%
- Lum Berry0.7%
Abilities
- Regenerator52%
- Oblivious39.5%
- Own Tempo8.5%
Natures
- Quiet SpA↑Spe↓23.8%
- Sassy SpD↑Spe↓20.3%
- Relaxed Def↑Spe↓15.2%
- Bold Def↑Atk↓14.1%
- Calm SpD↑Atk↓12.7%
- Modest SpA↑Atk↓11.3%
- Brave Atk↑Spe↓1.1%
- Adamant Atk↑SpA↓0.4%
- Timid Spe↑Atk↓0.3%
- Impish Def↑SpA↓0.3%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpD 3217.4%
- HP 32SpA 32SpD 27.8%
- HP 32Def 32SpD 27.2%
- HP 32Def 2SpA 323.5%
- Def 2SpA 32SpD 323.5%
- HP 32Def 32SpA 22.6%
- HP 2SpA 32SpD 322.5%
- HP 32Def 10SpD 242.3%
Partners
Moves
- Slack Off88.9%
- Scald85.2%
- Iron Defense65.4%
- Ice Beam35.9%
- Body Press32.9%
- Calm Mind20.9%
- Psychic9.3%
- Flamethrower9.2%
- Amnesia6.6%
- Trick Room6.5%
Held items
- Slowbronite79.9%
- Sitrus Berry6.7%
- Leftovers6.5%
- Expert Belt1.4%
- Life Orb0.8%
- Lum Berry0.7%
- Bright Powder0.6%
- Quick Claw0.6%
- Kasib Berry0.4%
- Mystic Water0.2%
Abilities
- Regenerator90%
- Oblivious8.7%
- Own Tempo1.3%
Natures
- Bold Def↑Atk↓71%
- Calm SpD↑Atk↓10.7%
- Modest SpA↑Atk↓8.4%
- Relaxed Def↑Spe↓3.1%
- Quiet SpA↑Spe↓2.3%
- Sassy SpD↑Spe↓1.8%
- Impish Def↑SpA↓0.3%
- Careful SpD↑SpA↓0.2%
- Timid Spe↑Atk↓0.1%
- Mild SpA↑Def↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 226.1%
- HP 32Def 32SpA 27.4%
- HP 31Def 32SpD 36.6%
- HP 32Def 2SpD 325.9%
- HP 31Def 32SpA 1SpD 23.1%
- HP 32SpA 32SpD 21.7%
- HP 32Def 321.6%
- HP 32SpA 2SpD 321.4%