Type defenses
Abilities
* Hidden ability
30% chance to act first within its priority bracket
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Restores 1/3 max HP when switching out
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 820% chance to paralyze, burn, or freeze
Power 80Acc. 100PP 12Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12Pays half max HP to maximize Attack (+6)
Power —Acc. —PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20The target falls asleep at the end of next turn
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombPrevents the target from switching out
Power —Acc. —PP 8User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 1620% chance: flinch
Power 80Acc. 100PP 16ContactSets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Dives underwater turn 1, hits turn 2
Power 80Acc. 100PP 12Contact30% chance: Lowers target's accuracy by 1
Power 90Acc. 85PP 1220% chance: confusion
Power 60Acc. 100PP 20Pulse50% chance: Lowers target's Defense by 1
Power 75Acc. 95PP 12ContactSlicing20% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12ContactLowers target's Attack by 1
Power 50Acc. 100PP 20More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactInflicts paralysis
Power —Acc. 90PP 2010% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindResets all Pokémon's stat changes
Power —Acc. —PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12Contact10% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 8Destroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactInflicts poison
Power —Acc. 90PP 1230% chance: poison
Power 90Acc. 100PP 12Ball & bombSets toxic spikes that poison Pokémon switching in
Power —Acc. —PP 2030% chance: poison
Power 80Acc. 100PP 20Contact30% chance: poison
Power 120Acc. 80PP 8Double power vs poisoned targets
Power 65Acc. 100PP 1210% chance: poison
Power 95Acc. 100PP 12Lowers target's Sp. Def by 2
Power 40Acc. 100PP 20Ball & bombUsable only after the user has eaten a berry
Power 120Acc. 90PP 1220% chance: poison
Power 90Acc. 100PP 12Also hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 55Acc. 95PP 16Lowers target's Speed by 1
Power 60Acc. 100PP 2010% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Halves special damage for 5 turns
Power —Acc. —PP 20Raises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12Swaps abilities with the target
Power —Acc. —PP 12Blocks moves the user also knows
Power —Acc. —PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 2020% chance: flinch
Power 80Acc. 90PP 16Contact[Priority -7] For 5 turns, slower Pokémon move first
Power —Acc. —PP 8Swaps everyone's Defense and Sp. Def for 5 turns
Power —Acc. —PP 12Special move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12Restores 50% of max HP
Power —Acc. —PP 12Pulse5 turns: blocks priority moves; Psychic moves boosted
Power —Acc. —PP 12- Power 80Acc. 100PP 12
Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindHits 2-5 times
Power 25Acc. 90PP 12Ball & bomb- Power 80Acc. 100PP 20
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Raises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactRaises own Defense by 2
Power —Acc. —PP 16
Moves
- Shell Side Arm86%
- Psychic52.4%
- Trick Room36.7%
- Ice Beam35%
- Protect30%
- Flamethrower14.7%
- Power Gem11.6%
- Expanding Force9.8%
- Heal Pulse7.2%
- Slack Off6.7%
Held items
- Quick Claw61.8%
- Sitrus Berry11.3%
- Leftovers10%
- Life Orb6.8%
- Focus Sash3.1%
- Expert Belt1.9%
- Colbur Berry1.8%
- Mental Herb1.7%
- Shuca Berry1.5%
- Poison Barb1.5%
Abilities
- Quick Draw76.7%
- Regenerator17.5%
- Own Tempo5.8%
Natures
- Quiet SpA↑Spe↓41.9%
- Modest SpA↑Atk↓22.4%
- Relaxed Def↑Spe↓11.3%
- Sassy SpD↑Spe↓8.5%
- Brave Atk↑Spe↓4.7%
- Calm SpD↑Atk↓3.2%
- Bold Def↑Atk↓3%
- Adamant Atk↑SpA↓1.6%
- Careful SpD↑SpA↓0.8%
- Mild SpA↑Def↓0.7%
Stat point spreads
66-point stat allocation
- HP 32SpA 32SpD 219.7%
- HP 32Def 2SpA 3211.4%
- HP 2Def 32SpA 325.2%
- Def 2SpA 32SpD 324.5%
- HP 2SpA 32SpD 323.7%
- HP 32Def 32SpD 21.6%
- HP 32Def 2SpD 321.4%
- HP 2Def 32SpD 321.3%
Partners
Moves
- Shell Side Arm83.8%
- Ice Beam65%
- Psychic62.8%
- Flamethrower42.2%
- Fire Blast14.7%
- Slack Off11.3%
- Psyshock9.8%
- Nasty Plot7.3%
- Focus Blast7.2%
- Drain Punch7%
Held items
- Quick Claw85.5%
- Sitrus Berry4.4%
- Leftovers3.6%
- Life Orb1.2%
- Focus Sash1%
- Shuca Berry0.7%
- Expert Belt0.5%
- Bright Powder0.5%
- Lum Berry0.4%
- Wise Glasses0.3%
Abilities
- Quick Draw91.7%
- Regenerator7.7%
- Own Tempo0.6%
Natures
- Modest SpA↑Atk↓43.9%
- Quiet SpA↑Spe↓31.3%
- Bold Def↑Atk↓5.8%
- Relaxed Def↑Spe↓4.4%
- Adamant Atk↑SpA↓4%
- Sassy SpD↑Spe↓3%
- Calm SpD↑Atk↓2.8%
- Brave Atk↑Spe↓2.6%
- Impish Def↑SpA↓0.6%
- Mild SpA↑Def↓0.6%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3227.7%
- HP 32SpA 32SpD 213.9%
- HP 2Def 32SpA 324.6%
- HP 2SpA 32SpD 322.6%
- Def 2SpA 32SpD 322.5%
- HP 2Atk 32SpA 322.1%
- HP 31SpA 32SpD 31.9%
- HP 31Def 2SpA 32SpD 11.9%