Patch notes
- Season
- M-6
- Regulation
- M-C
- Period
- 2026-09-09 ~ 2026-10-07
- Compared with
- Previous season M-5 (Regulation M-B)
Patch notes compare with the previous season (or the state right before the update). “Adjusted” in the dex compares with the main series — a different baseline.
Pokémon27 new forms (23 species) · 6 Mega
Items23 new
Moves15 new · 2 changed · 1 removedLearnset changes: 30 Pokémon
Abilities15 new
Pokémon
New Pokémon 27
23 species · one card per form
New Mega Evolutions 6
Items
New items 23
Moves
New moves 15
Moves learnable for the first time in this regulation
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicingrestores 1/2 of max HP (user or ally)
Power—Acc.—PP8swaps field effects between both sides (screens, hazards, etc.)
Power—Acc.100PP12revives a fainted party member · restores 1/2 of its max HP · fails if none has fainted
Power—Acc.—PP110% chance: burn
Power120Acc.90PP8Ball & bombcrit stage +1 (12.5%)
Power85Acc.100PP16target's Speed −1
Power80Acc.100PP1230% chance: flinch
Power80Acc.100PP12Contact- Power80Acc.100PP12Sound
user loses its Electric type after use
Power120Acc.100PP8ContactPunchtarget can't switch out or flee · its Def/Sp. Def −1 at the end of each turn
Power—Acc.100PP16- Power170Acc.100PP8
until next turn: attacks on user can't miss, damage ×2
Power120Acc.100PP8Contact- Power80Acc.100PP12ContactBite
user's Attack +1 · user's Speed +2
Power—Acc.—PP12
Learnset changes 30
30 Pokémon usable last season whose learnable moves changed
- SlashCan now learn· 29 Pokémon
- Metal BurstBanned· 1 Pokémon
- Mirror CoatBanned· 1 Pokémon
- PoundBanned· 1 Pokémon
Move stat changes 2
Values of the move itself — struck-through values are the old ones
end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PPBefore12After 8target's Attack −1 · restores HP equal to the target's Attack stat
Power—Acc.100PPBefore12After 8
Moves no Pokémon can learn 1
Through bans or removed Pokémon, no Pokémon can use these moves in this regulation
- Pound
Abilities
New abilities 15
Abilities appearing for the first time in this regulation
damage taken ×0.5 from contact moves
switches out when hit to ≤1/2 HP
Defense ×1.5 on Grassy Terrain (stat, separate from ranks)
sets Grassy Terrain on entry · 5 turns
Attack +1 instead of dropping from a foe's Ability · can't be forced out
becomes the type of the move it uses · once per entry
foes draining its HP take damage instead of healing
sets Psychic Terrain on entry · 5 turns
power ×1.3 for sound moves · damage taken ×0.5 from sound moves
Speed +1 when hit by a Dark, Ghost, or Bug move or Intimidated
ignores effects that prevent switching out (can always switch)
sets Grassy Terrain when hit
damage ×2 vs. a target that just switched in
power ×1.5 for Steel-type moves · also applies to allies' Steel-type moves
immune to burn · Attack +1 when hit by a Fire-type move