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Patch notes

Season
M-6
Regulation
M-C
Period
2026-09-09 ~ 2026-10-07
Compared with
Previous season M-5 (Regulation M-B)

Patch notes compare with the previous season (or the state right before the update). “Adjusted” in the dex compares with the main series — a different baseline.

Pokémon

New Pokémon 27

23 species · one card per form

New Mega Evolutions 6

Items

New items 23

Moves

New moves 15

Moves learnable for the first time in this regulation

  • crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • restores 1/2 of max HP (user or ally)

    Power—Acc.—PP8
  • swaps field effects between both sides (screens, hazards, etc.)

    Power—Acc.100PP12
  • revives a fainted party member · restores 1/2 of its max HP · fails if none has fainted

    Power—Acc.—PP1
  • 10% chance: burn

    Power120Acc.90PP8
    Ball & bomb
  • crit stage +1 (12.5%)

    Power85Acc.100PP16
  • target's Speed −1

    Power80Acc.100PP12
  • 30% chance: flinch

    Power80Acc.100PP12
    Contact
  • Power80Acc.100PP12
    Sound
  • user loses its Electric type after use

    Power120Acc.100PP8
    ContactPunch
  • target can't switch out or flee · its Def/Sp. Def −1 at the end of each turn

    Power—Acc.100PP16
  • Power170Acc.100PP8
  • until next turn: attacks on user can't miss, damage ×2

    Power120Acc.100PP8
    Contact
  • Power80Acc.100PP12
    ContactBite
  • user's Attack +1 · user's Speed +2

    Power—Acc.—PP12

Learnset changes 30

30 Pokémon usable last season whose learnable moves changed

Move stat changes 2

Values of the move itself — struck-through values are the old ones

  • end of next turn: restores 1/2 of max HP · also heals a replacement

    Power—Acc.—PPBefore 12After 8
  • target's Attack −1 · restores HP equal to the target's Attack stat

    Power—Acc.100PPBefore 12After 8

Moves no Pokémon can learn 1

Through bans or removed Pokémon, no Pokémon can use these moves in this regulation

  • Pound

Abilities

New abilities 15

Abilities appearing for the first time in this regulation

  • damage taken ×0.5 from contact moves

  • switches out when hit to ≤1/2 HP

  • Defense ×1.5 on Grassy Terrain (stat, separate from ranks)

  • sets Grassy Terrain on entry · 5 turns

  • Attack +1 instead of dropping from a foe's Ability · can't be forced out

  • becomes the type of the move it uses · once per entry

  • foes draining its HP take damage instead of healing

  • sets Psychic Terrain on entry · 5 turns

  • power ×1.3 for sound moves · damage taken ×0.5 from sound moves

  • Speed +1 when hit by a Dark, Ghost, or Bug move or Intimidated

  • ignores effects that prevent switching out (can always switch)

  • sets Grassy Terrain when hit

  • damage ×2 vs. a target that just switched in

  • power ×1.5 for Steel-type moves · also applies to allies' Steel-type moves

  • immune to burn · Attack +1 when hit by a Fire-type move